Timeline for Is there a way to enter a 12 digit number into a Shader node without Blender changing the value? [duplicate]
Current License: CC BY-SA 4.0
8 events
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Feb 10, 2022 at 12:41 | history | closed |
Crantisz Gorgious p2or Duarte Farrajota Ramos♦ |
Duplicate of Digits of precision of vertices coordinates | |
Feb 10, 2022 at 9:48 | vote | accept | Exporer | ||
Feb 10, 2022 at 8:26 | review | Close votes | |||
Feb 10, 2022 at 12:41 | |||||
Feb 10, 2022 at 7:51 | comment | added | Exporer | Thanks for the great answers @Gorgious and Gordon Brinkmann! Knowing that there's no way to get around this, I'll just stick to my current method. I'm making a barcode shader, and instead of someone inputting 12 digits of values (imgur.com/a/X00oY78) in different inputs, I wanted them to just put be able to put it all in 1 input. I then had the issue described above and adapted to a system where they could input the first and last 6 digits instead, and that's what I think I'll keep using. (imgur.com/a/tvnTNs1) Thanks, everyone! | |
Feb 10, 2022 at 7:07 | answer | added | mqbaka mqbaka | timeline score: 7 | |
Feb 10, 2022 at 6:59 | comment | added | Gorgious | Yep it's only possible to ensure 8 digits of precision in the floating point values. Maybe you can try to achieve it by other means, it seems like an oddly high and yet precise number to work with. What were you trying to do ? | |
S Feb 10, 2022 at 6:39 | review | First questions | |||
Feb 10, 2022 at 7:11 | |||||
S Feb 10, 2022 at 6:39 | history | asked | Exporer | CC BY-SA 4.0 |