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Well, I found the answer. The trick is to make sure the Mesh Normals are set to Merge, Recalculate Outisde, etc. or Inside. This makes sure the all normalsNormals face the same direction whichand prevents pinching.
Well, I found the answer. The trick is to make sure the Mesh Normals are set to Merge, Recalculate Outisde, etc. . This makes sure the all normals face the same direction which prevents pinching.
Well, I found the answer. The trick is to make sure the Mesh Normals are set to Recalculate Outisde, or Inside. This makes sure the all Normals face the same direction and prevents pinching.
Well, I found the answer. The trick is to make sure the Mesh Normals are set to Merge, Recalculate Outisde, etc. . This makes sure the all normals face the same direction which prevents pinching.