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Aydin
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Well, I found the answer. The trick is to make sure the Mesh Normals are set to Merge, Recalculate Outisde, etc. or Inside. This makes sure the all normalsNormals face the same direction whichand prevents pinching.

enter image description here

Well, I found the answer. The trick is to make sure the Mesh Normals are set to Merge, Recalculate Outisde, etc. . This makes sure the all normals face the same direction which prevents pinching.

enter image description here

Well, I found the answer. The trick is to make sure the Mesh Normals are set to Recalculate Outisde, or Inside. This makes sure the all Normals face the same direction and prevents pinching.

enter image description here

Source Link
Aydin
  • 21
  • 4

Well, I found the answer. The trick is to make sure the Mesh Normals are set to Merge, Recalculate Outisde, etc. . This makes sure the all normals face the same direction which prevents pinching.

enter image description here