Timeline for What Shader Node Is It?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Jan 22, 2022 at 1:00 | comment | added | KickAir8p | @Gorgious Not just the Math nodes - both the Image Texture node and the Environment Texture node re-label themselves after the texture map name, despite it being in the field right underneath. It's not only redundant (which can sometimes be a good thing), but egregiously obfuscating. @ Christopher Bennett appreciate the effort, but not what I'm going for. | |
Jan 21, 2022 at 23:01 | comment | added | Ron Jensen | @Gorgious not if the node is collapsed. I think Markus von Broady's idea of renaming using F2 is the best. | |
Jan 21, 2022 at 22:04 | comment | added | Gorgious | I wish the developers would revisit this weird quirk of the math nodes... really throwing off the newbies and not helping the comprehension since the mode is visible right below the node header... | |
Jan 21, 2022 at 22:03 | comment | added | Christopher Bennett | Yeah, that works too - you can be more verbose with frames in case you need to elaborate. | |
Jan 21, 2022 at 22:02 | history | edited | Christopher Bennett | CC BY-SA 4.0 |
deleted 93 characters in body
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Jan 21, 2022 at 22:02 | comment | added | Markus von Broady | Wouldn't it be better to rename the node with F2? Especially as you don't have to type e.g. "Math > Ping Pong", it's enough to type "Math", because the mode is visible in the drop-down menu. | |
Jan 21, 2022 at 22:00 | history | answered | Christopher Bennett | CC BY-SA 4.0 |