Timeline for Loopcuts will not affect all contiguous faces
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Jan 18, 2022 at 11:14 | comment | added | Gordon Brinkmann | Well, it's not working "best in a topology of quads", it's working only in a topology of quads. It stops where there are no more quads to be cut. From the Blender manual: "The to be created edge loop stops at the poles (tris and n-gons) where the existing face loop terminates." | |
Jan 18, 2022 at 10:48 | comment | added | eezacque | I stand corrected. I have yet to see a correct definition of edge loop in blender, so I gave it another go. | |
Jan 18, 2022 at 10:47 | history | edited | eezacque | CC BY-SA 4.0 |
Fixed definition
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Jan 18, 2022 at 10:44 | review | Suggested edits | |||
Jan 18, 2022 at 10:46 | |||||
Jan 17, 2022 at 22:15 | comment | added | Gordon Brinkmann | Although I know what you try explain, it has to be a face with four edges (often called quad) for the loop cut to work, not a vertex connected to exactly four edges. If that was the case, you couldn't cut a simple plane for example (two edges per vertex), or a cylinder (three edges per vertex)... the loop cut also works on quads even if their vertices might be connected to five or more edges... | |
Jan 17, 2022 at 20:56 | history | answered | eezacque | CC BY-SA 4.0 |