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Jan 14, 2022 at 16:02 comment added Chris you can just hit "delete bake" in scene properties -> rigid body world -> cache. But of course, if an object has rigid body - you cannot expect that there is no animation if you clear your cache. Of course it will fall down. If you don't want that, you have to delete the rigid body from the objects.
Jan 14, 2022 at 15:54 comment added Sergio Muñoz Palao Thanks for your submission, I think I have an issue I didn't point out. As I ended and saved, all keyframes still on cache and animation replays, Is there any way to delete current state apart from cache saved? But If I delete all cache memory, what I obtain is the starting situation, where objects are ready and waiting to fall at its target keyframe.
Jan 14, 2022 at 14:12 history answered Chris CC BY-SA 4.0