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moonboots
  • 167.7k
  • 8
  • 114
  • 181

As you can see if you press L if you put your mouse cursor over these faces and press L, this part is separate, it explains why, when you tried to recalculate the normals, they didn't flip the same way as the rest:

enter image description here

Now if this part is supposed to be connected to the rest, you can M > Merge by Distance (increase the Merge Distance up to 0.01 in the Operator box), then recalculate everything with ShiftN.

If this part is not supposed to be connected to the rest but you want to invert the normals, press AltN > Flip.

As you can see if you press L if you put your mouse cursor over these faces, this part is separate, it explains why, when you tried to recalculate the normals, they didn't flip the same way as the rest:

enter image description here

Now if this part is supposed to be connected to the rest, you can M > Merge by Distance (increase the Merge Distance up to 0.01 in the Operator box), then recalculate everything with ShiftN.

If this part is not supposed to be connected to the rest but you want to invert the normals, press AltN > Flip.

As you can see if you put your mouse cursor over these faces and press L, this part is separate, it explains why, when you tried to recalculate the normals, they didn't flip the same way as the rest:

enter image description here

Now if this part is supposed to be connected to the rest, you can M > Merge by Distance (increase the Merge Distance up to 0.01 in the Operator box), then recalculate everything with ShiftN.

If this part is not supposed to be connected to the rest but you want to invert the normals, press AltN > Flip.

added 137 characters in body
Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

As you can see if you press L if you put your mouse cursor over these faces, this part is separate, it explains why, when you tried to recalculate the normals, they didn't flip the same way as the rest:

enter image description here

Now if these faces arethis part is supposed to be connected to the rest, you can M > Merge by Distance (increase the Merge Distance up to 0.01 in the Operator box), then recalculate everything with ShiftN.

If this part is not supposed to be connected to the rest but you want to invert the normals, press AltN > Flip.

As you can see if you press L if you put your mouse cursor over these faces, this part is separate, it explains why, when you tried to recalculate the normals, they didn't flip the same way as the rest:

enter image description here

Now if these faces are supposed to be connected to the rest, you can M > Merge by Distance (increase the Merge Distance up to 0.01 in the Operator box), then recalculate everything with ShiftN

As you can see if you press L if you put your mouse cursor over these faces, this part is separate, it explains why, when you tried to recalculate the normals, they didn't flip the same way as the rest:

enter image description here

Now if this part is supposed to be connected to the rest, you can M > Merge by Distance (increase the Merge Distance up to 0.01 in the Operator box), then recalculate everything with ShiftN.

If this part is not supposed to be connected to the rest but you want to invert the normals, press AltN > Flip.

Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

As you can see if you press L if you put your mouse cursor over these faces, this part is separate, it explains why, when you tried to recalculate the normals, they didn't flip the same way as the rest:

enter image description here

Now if these faces are supposed to be connected to the rest, you can M > Merge by Distance (increase the Merge Distance up to 0.01 in the Operator box), then recalculate everything with ShiftN