Timeline for Collision Bounds/Mask not working?
Current License: CC BY-SA 3.0
17 events
when toggle format | what | by | license | comment | |
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S Mar 8, 2015 at 4:18 | history | bounty ended | CommunityBot | ||
S Mar 8, 2015 at 4:18 | history | notice removed | CommunityBot | ||
Mar 7, 2015 at 6:17 | vote | accept | blackhole | ||
Mar 7, 2015 at 6:17 | vote | accept | blackhole | ||
Mar 7, 2015 at 6:17 | |||||
Mar 7, 2015 at 6:17 | vote | accept | blackhole | ||
Mar 7, 2015 at 6:17 | |||||
Mar 6, 2015 at 17:32 | comment | added | ruckus | @BlenderDev you have an answer! quick! | |
Mar 6, 2015 at 17:24 | answer | added | X-27 is done with the network | timeline score: 4 | |
Mar 5, 2015 at 5:36 | comment | added | blackhole | Well, I use more armatures for the mouselook. The mouselook is according to the rig, not the object. I use the bounds as the main object as it is the dynamic piece that is controlling everything when moving. It is not the collision bounds for bullets though, i.e. head and body. | |
Mar 5, 2015 at 2:23 | comment | added | Francisco Chavez-Tejeda | If you don't mind my asking, why are there two armatures for one object? I was also wondering why didn't use an Empty as the base for you item. I haven't really gotten around to playing with the game engine yet, so I don't know if there's an actual reason for using the boundary object as your base object. | |
Mar 4, 2015 at 22:44 | comment | added | blackhole | No one knows how to solve this? | |
Mar 1, 2015 at 19:01 | history | edited | blackhole | CC BY-SA 3.0 |
added 213 characters in body
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Feb 28, 2015 at 22:51 | comment | added | Feldpausch All4 | Can't you just move the different objects to different collision groups? | |
Feb 28, 2015 at 17:56 | history | tweeted | twitter.com/#!/StackBlender/status/571730706839310336 | ||
S Feb 28, 2015 at 2:25 | history | bounty started | blackhole | ||
S Feb 28, 2015 at 2:25 | history | notice added | blackhole | Draw attention | |
Feb 14, 2015 at 21:33 | history | edited | Daniel |
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Feb 14, 2015 at 21:28 | history | asked | blackhole | CC BY-SA 3.0 |