Timeline for Scaling UV map to fit bounds
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Feb 17, 2015 at 10:36 | vote | accept | Saswat Panda | ||
Feb 15, 2015 at 5:29 | comment | added | MarcClintDion | You can using a Cast Modifier set to 'Cuboid' to reshape a duplicate of the model, UV map it and then transfer the UV's over to the sphere model using the new mesh transfer tools or with the Addon that is floating around somewhere. | |
Feb 14, 2015 at 13:58 | history | edited | David | CC BY-SA 3.0 |
deleted 101 characters in body; edited tags
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Feb 14, 2015 at 11:17 | answer | added | Bithur | timeline score: 5 | |
Feb 14, 2015 at 10:56 | comment | added | Bithur | making a square from a circle won't give you a good map. Usage of triangles won't help selecting loops... but you can select sides one by one (left, up, right, down), scale it to the good axis to 0 (left/right->X axis, up/down->Y axis) to make them flat, scale and move them to fit the borders. Then selecting all but borders, minimize stretch. | |
Feb 14, 2015 at 10:52 | comment | added | Chebhou | use lightmap pack option in unwrap menu but be aware that it separate the faces | |
Feb 14, 2015 at 10:27 | review | First posts | |||
Feb 14, 2015 at 10:31 | |||||
Feb 14, 2015 at 10:27 | history | asked | Saswat Panda | CC BY-SA 3.0 |