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Timeline for Scaling UV map to fit bounds

Current License: CC BY-SA 3.0

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Feb 17, 2015 at 10:36 vote accept Saswat Panda
Feb 15, 2015 at 5:29 comment added MarcClintDion You can using a Cast Modifier set to 'Cuboid' to reshape a duplicate of the model, UV map it and then transfer the UV's over to the sphere model using the new mesh transfer tools or with the Addon that is floating around somewhere.
Feb 14, 2015 at 13:58 history edited David CC BY-SA 3.0
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Feb 14, 2015 at 11:17 answer added Bithur timeline score: 5
Feb 14, 2015 at 10:56 comment added Bithur making a square from a circle won't give you a good map. Usage of triangles won't help selecting loops... but you can select sides one by one (left, up, right, down), scale it to the good axis to 0 (left/right->X axis, up/down->Y axis) to make them flat, scale and move them to fit the borders. Then selecting all but borders, minimize stretch.
Feb 14, 2015 at 10:52 comment added Chebhou use lightmap pack option in unwrap menu but be aware that it separate the faces
Feb 14, 2015 at 10:27 review First posts
Feb 14, 2015 at 10:31
Feb 14, 2015 at 10:27 history asked Saswat Panda CC BY-SA 3.0