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Post Undeleted by common_goldfish
deleted 314 characters in body
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After modeling the plane (it may in factOne way it could be completely flat, but you said side view) that your drawing describes I used that modeldone is by modeling a bezier curve to projectfit your desired road pattern, then creating a square bevel profile in the pathway onto itcurve parameters.

I tried using a simple bezierYou could then convert your curve to mesh, drawing in the middle of your pathway and adjusting the handles of two points to makeboolean it smooth. Then I converted the curve intofrom an object such as a meshcube. After this I experimented with the following modifier stack:

**skinA duplicate bevelled curve could be resized in the Z axis to make the road.

shrinkYou could also put a shrink-wrap

boolean

subdivision surface** modifier on the road, projecting the road to the surface if there was displacement.

I think that boolean may help you inAn advantage of this project, as well asway of doing it would be that geometry nodes have some of the other modifiersthese functions.

enter image description here enter image description here

Option B: If the pathway is very complicated, one option might be to consider how to bring in your pathway as a single .SVG. However for this you may need Inkscape or Illustrator to do an image trace.enter image description here

After modeling the plane (it may in fact be completely flat, but you said side view) that your drawing describes I used that model to project the pathway onto it.

I tried using a simple bezier curve, drawing in the middle of your pathway and adjusting the handles of two points to make it smooth. Then I converted the curve into a mesh. After this I experimented with the following modifier stack:

**skin

shrink-wrap

boolean

subdivision surface**

I think that boolean may help you in this project, as well as some of the other modifiers.

enter image description here enter image description here

Option B: If the pathway is very complicated, one option might be to consider how to bring in your pathway as a single .SVG. However for this you may need Inkscape or Illustrator to do an image trace.

One way it could be done is by modeling a bezier curve to fit your desired road pattern, then creating a square bevel profile in the curve parameters.

You could then convert your curve to mesh, and boolean it from an object such as a cube.

A duplicate bevelled curve could be resized in the Z axis to make the road.

You could also put a shrink-wrap modifier on the road, projecting the road to the surface if there was displacement.

An advantage of this way of doing it would be that geometry nodes have some of these functions.

enter image description here

Post Deleted by common_goldfish
Post Undeleted by common_goldfish
Post Deleted by common_goldfish
deleted 202 characters in body
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After modeling the plane (it may in fact be completely flat, but you said side view) that your drawing describes I used that model to project the pathway onto it.

I tried using a simple bezier curve, drawing in the middle of your pathway and adjusting the handles of two points to make it smooth. Then I converted the curve into a mesh. After this I experimented with the following modifier stack:

**skin

shrink-wrap

boolean

subdivision surface**

This was the result after using solidifier on the slope which I had modelled from a plane. It still took a bit of time to experiment with the settings. I also tried doing athink that boolean on the slope itselfmay help you in order to sinkthis project, as well as some of the pathway down. It produced good results but required more objectsother modifiers.

enter image description here enter image description here

Option B: If the pathway is very complicated, one option might be to consider how to bring in your pathway as a single .SVG. However for this you may need Inkscape or Illustrator to do an image trace.

After modeling the plane (it may in fact be completely flat, but you said side view) that your drawing describes I used that model to project the pathway onto it.

I tried using a simple bezier curve, drawing in the middle of your pathway and adjusting the handles of two points to make it smooth. Then I converted the curve into a mesh. After this I experimented with the following modifier stack:

**skin

shrink-wrap

boolean

subdivision surface**

This was the result after using solidifier on the slope which I had modelled from a plane. It still took a bit of time to experiment with the settings. I also tried doing a boolean on the slope itself in order to sink the pathway down. It produced good results but required more objects.

enter image description here enter image description here

Option B: If the pathway is very complicated, one option might be to consider how to bring in your pathway as a single .SVG. However for this you may need Inkscape or Illustrator to do an image trace.

After modeling the plane (it may in fact be completely flat, but you said side view) that your drawing describes I used that model to project the pathway onto it.

I tried using a simple bezier curve, drawing in the middle of your pathway and adjusting the handles of two points to make it smooth. Then I converted the curve into a mesh. After this I experimented with the following modifier stack:

**skin

shrink-wrap

boolean

subdivision surface**

I think that boolean may help you in this project, as well as some of the other modifiers.

enter image description here enter image description here

Option B: If the pathway is very complicated, one option might be to consider how to bring in your pathway as a single .SVG. However for this you may need Inkscape or Illustrator to do an image trace.

added 83 characters in body
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After modeling the slope thatplane (it may in fact be completely flat, but you said side view) that your drawing describes I used that model to project the pathway onto it.

I tried using a simple bezier curve, drawing in the middle of your pathway and adjusting the handles of two points to make it smooth. Then I converted the curve into a mesh. After this I experimented with the following modifier stack:

**skin

shrink-wrap

boolean

subdivision surface**

This was the result after using solidifier on the slope which I had modelled from a plane. It still took a bit of time to experiment with the settings. I also tried doing a boolean on the slope itself in order to sink the pathway down. It produced good results but required more objects.

enter image description here enter image description here

Option B: If the pathway is very complicated, one option might be to consider how to bring in your pathway as a single .SVG. However for this you may need Inkscape or Illustrator to do an image trace.

After modeling the slope that your drawing describes I used that model to project the pathway onto it.

I tried using a simple bezier curve, drawing in the middle of your pathway and adjusting the handles of two points to make it smooth. Then I converted the curve into a mesh. After this I experimented with the following modifier stack:

**skin

shrink-wrap

boolean

subdivision surface**

This was the result after using solidifier on the slope which I had modelled from a plane. It still took a bit of time to experiment with the settings. I also tried doing a boolean on the slope itself in order to sink the pathway down. It produced good results but required more objects.

enter image description here

Option B: If the pathway is very complicated, one option might be to consider how to bring in your pathway as a single .SVG. However for this you may need Inkscape or Illustrator to do an image trace.

After modeling the plane (it may in fact be completely flat, but you said side view) that your drawing describes I used that model to project the pathway onto it.

I tried using a simple bezier curve, drawing in the middle of your pathway and adjusting the handles of two points to make it smooth. Then I converted the curve into a mesh. After this I experimented with the following modifier stack:

**skin

shrink-wrap

boolean

subdivision surface**

This was the result after using solidifier on the slope which I had modelled from a plane. It still took a bit of time to experiment with the settings. I also tried doing a boolean on the slope itself in order to sink the pathway down. It produced good results but required more objects.

enter image description here enter image description here

Option B: If the pathway is very complicated, one option might be to consider how to bring in your pathway as a single .SVG. However for this you may need Inkscape or Illustrator to do an image trace.

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