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Dec 12, 2021 at 0:31 history bounty ended michalpe
Dec 7, 2021 at 22:54 comment added Lauloque I think you could just pack in the blend file and export right away. But I personally don't recommand working on a blend with packed data, it makes every data access more complicated, I reserve that for packaging.
Dec 7, 2021 at 21:42 comment added michalpe So this is actually a bug in Blender, isn't it? When texture maps are part of Blender file, they won't properly export with FBX. They have to be saved in separate files, and only then can be written next to FBX.
Dec 7, 2021 at 21:35 vote accept michalpe
Dec 7, 2021 at 16:54 history answered Lauloque CC BY-SA 4.0