Timeline for Middle Mouse Transforms in Blender 3.0
Current License: CC BY-SA 4.0
14 events
when toggle format | what | by | license | comment | |
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Dec 7, 2021 at 11:48 | answer | added | mjmoody | timeline score: 0 | |
Dec 5, 2021 at 21:20 | comment | added | mjmoody | All my files work correctly in Blender 2.91 and start acting weird in 2.92 (as far as the MMB is concerned). It doesn't matter which file I try, so, I won't upload a file. I have also been warned not to comment too much, so, I will stop commenting, and hope someone can help. Thanks! | |
Dec 5, 2021 at 21:15 | comment | added | Marty Fouts | I agree that it will probably work for me as well, but I don't know what else to try and this should be an easy thing to test. | |
Dec 5, 2021 at 21:10 | comment | added | mjmoody | Thank you. I will try that. Here's my latest observations. I downloaded and installed many Blender builds. MMB transforms worked correctly for me until 2.92. They added the "Automatic Constraint" in 2.91, yet it still worked right for me. I deleted my user preferences and opened 2.92 again - but I loaded the 2.91 preferences (since they worked), but it still behaved incorrectly in 2.92. I will save a default cube from my 2.92 file and you can try opening it. I'm thinking that since it works correctly for you, however, that it will still work correctly. . . | |
Dec 5, 2021 at 20:44 | comment | added | Marty Fouts | Sorry, I'm not sure. Perhaps you could add a blend file to your question that just has a cube in it that you can't manipulate and I can look to see if I can figure out what's going on? (How to add a blend file) | |
Dec 5, 2021 at 20:38 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
added 69 characters in body
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Dec 5, 2021 at 19:39 | comment | added | mjmoody | I have noticed that there is a new Transform Modal Map in my 2.9x versions and up called "Automatic Constraint". This is activated by the middle mouse button. It is not an option in the 2.83 version (which works for me). When "Automatic Constraint" is checked, Blender assigns a constraint. Once I take my finger off the middle mouse button, the object bounces back somewhere. When I uncheck it nothing happens when I press the middle mouse. ALSO, I tried unchecking ALL Middle Mouse assignments in Blender 2.83, and it still worked "correctly". I can't pinpoint what is making it work in 2.83. | |
Dec 5, 2021 at 18:28 | comment | added | mjmoody | What keymap entry should I be looking for to make it work right? I just downloaded 3.0, and haven't changed anything that I am aware of - and it is not working. It does not work for me in any Blender build after 2.9x. However, it works correctly in a 2.83 version that I installed earlier today. | |
Dec 5, 2021 at 17:17 | comment | added | Marty Fouts | FWIW, in a standard install, it works fine in 3.0.0, so perhaps you've accidentally changed the keymap entry | |
Dec 5, 2021 at 13:45 | history | edited | mjmoody | CC BY-SA 4.0 |
added 469 characters in body
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Dec 5, 2021 at 12:02 | review | Close votes | |||
Dec 5, 2021 at 20:38 | |||||
Dec 5, 2021 at 11:53 | comment | added | mjmoody | Wow! I just downloaded Blender 2.83, and the middle mouse behavior works like a charm! The little white line appears and I can easily move my object on any axis. I'm sure there's probably a preference option to make the newer Blender versions behave like this - especially since I see Andrew Price describe it in his new Blender 3.0 Donut tutorial!! | |
S Dec 5, 2021 at 11:37 | review | First questions | |||
Dec 5, 2021 at 16:48 | |||||
S Dec 5, 2021 at 11:37 | history | asked | mjmoody | CC BY-SA 4.0 |