Timeline for How to control amount of fluid in Mantaflow?
Current License: CC BY-SA 4.0
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Dec 5, 2021 at 1:39 | comment | added | james_t | In your file, you don't need both a Fluid collision effector (keep) and a Physics Collision modifier (remove) on your Toke.003 unless it is involved in other types of Physics (collide with cloth, for example). Not needed for the other Toke objects either I would suggest. | |
Dec 4, 2021 at 17:40 | answer | added | james_t | timeline score: 0 | |
Dec 4, 2021 at 17:28 | comment | added | james_t | One thing you can try is to animate the surface emission, however that would mean that the water would start to appear from more than the object's face. Ah but you want to start with a lower amount than your object gives when surface is 0.0 I bet... | |
Dec 4, 2021 at 17:17 | comment | added | flonk plonk | it´s Blender 3.1 | |
Dec 4, 2021 at 17:13 | comment | added | james_t | what version of blender is your file? I was able to download it, but I opened a 25Mb file with no objects in 2.93.5 | |
Dec 4, 2021 at 17:08 | comment | added | Chris | i cannot download your file....i have no idea why. Could you please use a more common cloud service like dropbox, onedrive...or google? | |
Dec 4, 2021 at 16:57 | comment | added | flonk plonk | Hello? Did you check it out? | |
Dec 4, 2021 at 16:20 | comment | added | flonk plonk | another fileupload: filehorst.de/d/eIFnfmiq | |
Dec 4, 2021 at 15:56 | comment | added | Chris | So please provide blend file…so I can check it out | |
Dec 4, 2021 at 15:56 | comment | added | flonk plonk | not working.. from 0.0 to 0.3 keyframed for example produces still a huge amount of fluid in the beginning.. should i scale my emitting faces much more down? | |
Dec 4, 2021 at 15:47 | comment | added | Chris | Every other value than 0 will emit fluid. The higher the absolute value is, the more fluid will come. Positive or negative values are just different for the direction of the fluid. So just lower the values - to e.g. 0.3 | |
Dec 4, 2021 at 15:43 | comment | added | flonk plonk | i set the normal velocity to -2 for the start, after 100 frames it goes to 0. and it´s still a huge amount of fluid in the beginning.. | |
Dec 4, 2021 at 15:36 | comment | added | flonk plonk | the emitting object is not moving or rotating... it´s just emitting like a faucet. but i will try it with normal velocity, thank you! | |
Dec 4, 2021 at 15:33 | comment | added | Chris | I would try normal…then you can rotate the emitter if you want and it still works while animating | |
Dec 4, 2021 at 15:17 | comment | added | flonk plonk | thank you, what velocity option is the best to animate? | |
Dec 4, 2021 at 14:57 | comment | added | Chris | can u provide blend file? "normally" velocity would be the right thing to use...what do you mean with "not that well"? | |
Dec 4, 2021 at 14:56 | history | edited | Chris | CC BY-SA 4.0 |
deleted 1 character in body
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S Dec 4, 2021 at 14:53 | review | First questions | |||
Dec 4, 2021 at 16:21 | |||||
S Dec 4, 2021 at 14:53 | history | asked | flonk plonk | CC BY-SA 4.0 |