Skip to main content
27 events
when toggle format what by license comment
Aug 23 at 3:06 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Apr 24 at 11:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Dec 10, 2023 at 3:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Aug 8, 2023 at 23:04 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Apr 8, 2023 at 8:07 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Dec 4, 2022 at 21:05 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Aug 3, 2022 at 11:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Apr 1, 2022 at 13:05 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Dec 5, 2021 at 1:39 comment added james_t In your file, you don't need both a Fluid collision effector (keep) and a Physics Collision modifier (remove) on your Toke.003 unless it is involved in other types of Physics (collide with cloth, for example). Not needed for the other Toke objects either I would suggest.
Dec 4, 2021 at 17:40 answer added james_t timeline score: 0
Dec 4, 2021 at 17:28 comment added james_t One thing you can try is to animate the surface emission, however that would mean that the water would start to appear from more than the object's face. Ah but you want to start with a lower amount than your object gives when surface is 0.0 I bet...
Dec 4, 2021 at 17:17 comment added flonk plonk it´s Blender 3.1
Dec 4, 2021 at 17:13 comment added james_t what version of blender is your file? I was able to download it, but I opened a 25Mb file with no objects in 2.93.5
Dec 4, 2021 at 17:08 comment added Chris i cannot download your file....i have no idea why. Could you please use a more common cloud service like dropbox, onedrive...or google?
Dec 4, 2021 at 16:57 comment added flonk plonk Hello? Did you check it out?
Dec 4, 2021 at 16:20 comment added flonk plonk another fileupload: filehorst.de/d/eIFnfmiq
Dec 4, 2021 at 15:56 comment added Chris So please provide blend file…so I can check it out
Dec 4, 2021 at 15:56 comment added flonk plonk not working.. from 0.0 to 0.3 keyframed for example produces still a huge amount of fluid in the beginning.. should i scale my emitting faces much more down?
Dec 4, 2021 at 15:47 comment added Chris Every other value than 0 will emit fluid. The higher the absolute value is, the more fluid will come. Positive or negative values are just different for the direction of the fluid. So just lower the values - to e.g. 0.3
Dec 4, 2021 at 15:43 comment added flonk plonk i set the normal velocity to -2 for the start, after 100 frames it goes to 0. and it´s still a huge amount of fluid in the beginning..
Dec 4, 2021 at 15:36 comment added flonk plonk the emitting object is not moving or rotating... it´s just emitting like a faucet. but i will try it with normal velocity, thank you!
Dec 4, 2021 at 15:33 comment added Chris I would try normal…then you can rotate the emitter if you want and it still works while animating
Dec 4, 2021 at 15:17 comment added flonk plonk thank you, what velocity option is the best to animate?
Dec 4, 2021 at 14:57 comment added Chris can u provide blend file? "normally" velocity would be the right thing to use...what do you mean with "not that well"?
Dec 4, 2021 at 14:56 history edited Chris CC BY-SA 4.0
deleted 1 character in body
S Dec 4, 2021 at 14:53 review First questions
Dec 4, 2021 at 16:21
S Dec 4, 2021 at 14:53 history asked flonk plonk CC BY-SA 4.0