Timeline for How can I imitate Shang Chi's end credit sequence?
Current License: CC BY-SA 4.0
13 events
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Nov 27, 2021 at 21:55 | comment | added | Duarte Farrajota Ramos♦ | blender.stackexchange.com/questions/134901/… blender.stackexchange.com/questions/194011/… blender.stackexchange.com/questions/49199/… | |
Nov 27, 2021 at 21:52 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
deleted 12 characters in body; edited title
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Nov 27, 2021 at 21:50 | history | reopened |
Chris Duarte Farrajota Ramos♦ |
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Nov 27, 2021 at 18:23 | history | edited | kevinlinxc | CC BY-SA 4.0 |
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Nov 27, 2021 at 18:06 | review | Reopen votes | |||
Nov 27, 2021 at 21:50 | |||||
Nov 27, 2021 at 18:06 | comment | added | Chris | Hi Kevin, i like your question and i vote for reopen, but you should ask only 1 question ...so please open 3 others and just copy the text and put just one question at the end. These are the rules. I didn't make them. I don't like them either. But if you want your question to be reopened ....you should do it. This is an advice from a guy who has gone through that shit too...the hard way....😩 | |
Nov 27, 2021 at 18:03 | history | edited | kevinlinxc | CC BY-SA 4.0 |
added 514 characters in body; edited title
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Nov 26, 2021 at 17:39 | comment | added | MikoCG | Just to clarify it for you, simulation are not done by GPU, CPU is doing physics and simulations, GPu will only render video of it for you but baking and all calculation for water particles are done by your CPU | |
Nov 26, 2021 at 16:58 | comment | added | kevinlinxc | I am unfortunately stuck on the ideation stage because I know nothing of where to start. I'll report back after trying some more. Thank you @MikoCG, I have a NVidia 30 series card so hopefully I can handle this. | |
Nov 26, 2021 at 11:23 | history | closed | Duarte Farrajota Ramos♦ | Needs more focus | |
Nov 26, 2021 at 8:24 | comment | added | MikoCG | just a note, water sims and water like materials are really demanding on hardware, make sure that this won't be the thing that will stop you eventually and don't try what your PC won't handle... Anyway, the way that youtube did it is simply giving his rigged characters material that looks like water (more like glass in this settings) and he used emissions or water sims to make effects. Can it be done? Yes it can... However I am not sure about that part of something growing from water, maybe you could do it with geometry nodes that are becoming more and more useful in 3.0.0+ | |
S Nov 26, 2021 at 8:18 | review | First questions | |||
Nov 26, 2021 at 11:24 | |||||
S Nov 26, 2021 at 8:18 | history | asked | kevinlinxc | CC BY-SA 4.0 |