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added 114 characters in body
Source Link
DarkSoul
  • 645
  • 4
  • 11

I looked into your file and made several changes to make it work. It's not the best result, but at least it's not clipping. I haven't spend that much time, but if you invest some more, you can get better results. I have only been able to make the hoodie work for now. enter image description here

The reason why your arms clipped is because:

  1. Your clothing mesh is way too close to your body.If the clothes are closer than the collision distance, it wil clip through.
  2. Your armature stretches the clothing and because your cloth doesn't stretch with it, it clips through. Noticable when your character bends the arms.

How did I archieve this?

  • What I did at first was expand the size of your clothes so that there was enough room for the cloth to simulaye collision
  • Second I got rid of the hook modifiers of your cloth and instead used the rig to move the clothes.
  • I had to change the animation so the hands would go into the pockets without colliding with the body.
  • I used a shape key to expand your pocket and made it slowly shrink back to its original size so the hands would fit inside the pocket without issues.
  • I had to tweak several settings of your clothes to make it work.

Also: Quality steps were 20 and also 20 for collision. Collision distance set to 0,003m for both the collision object and clothing. I haven't used any subsurface modifiers. Baking was pretty fast for me.

My personal opinion It's really difficult to animate sleeves like that. I personally would archieved your goal slightly different. Cloth modifiers work perfectly when using very loose clothes, but gets complicated when trying to simulate tight clothes, especially during animations.

I hope this at least gives some hints and stuff. Here is the file.

I looked into your file and made several changes to make it work. It's not the best result, but at least it's not clipping. I haven't spend that much time, but if you invest some more, you can get better results. I have only been able to make the hoodie work for now. enter image description here

The reason why your arms clipped is because:

  1. Your clothing mesh is way too close to your body.If the clothes are closer than the collision distance, it wil clip through.
  2. Your armature stretches the clothing and because your cloth doesn't stretch with it, it clips through. Noticable when your character bends the arms.

How did I archieve this?

  • What I did at first was expand the size of your clothes so that there was enough room for the cloth to simulaye collision
  • Second I got rid of the hook modifiers of your cloth and instead used the rig to move the clothes.
  • I had to change the animation so the hands would go into the pockets without colliding with the body.
  • I used a shape key to expand your pocket and made it slowly shrink back to its original size so the hands would fit inside the pocket without issues.
  • I had to tweak several settings of your clothes to make it work.

Also: Quality steps were 20 and also 20 for collision. Collision distance set to 0,003m for both the collision object and clothing. I haven't used any subsurface modifiers. Baking was pretty fast for me.

My personal opinion It's really difficult to animate sleeves like that. I personally would archieved your goal slightly different. Cloth modifiers work perfectly when using very loose clothes, but gets complicated when trying to simulate tight clothes, especially during animations.

I hope this at least gives some hints and stuff.

I looked into your file and made several changes to make it work. It's not the best result, but at least it's not clipping. I haven't spend that much time, but if you invest some more, you can get better results. I have only been able to make the hoodie work for now. enter image description here

The reason why your arms clipped is because:

  1. Your clothing mesh is way too close to your body.If the clothes are closer than the collision distance, it wil clip through.
  2. Your armature stretches the clothing and because your cloth doesn't stretch with it, it clips through. Noticable when your character bends the arms.

How did I archieve this?

  • What I did at first was expand the size of your clothes so that there was enough room for the cloth to simulaye collision
  • Second I got rid of the hook modifiers of your cloth and instead used the rig to move the clothes.
  • I had to change the animation so the hands would go into the pockets without colliding with the body.
  • I used a shape key to expand your pocket and made it slowly shrink back to its original size so the hands would fit inside the pocket without issues.
  • I had to tweak several settings of your clothes to make it work.

Also: Quality steps were 20 and also 20 for collision. Collision distance set to 0,003m for both the collision object and clothing. I haven't used any subsurface modifiers. Baking was pretty fast for me.

My personal opinion It's really difficult to animate sleeves like that. I personally would archieved your goal slightly different. Cloth modifiers work perfectly when using very loose clothes, but gets complicated when trying to simulate tight clothes, especially during animations.

I hope this at least gives some hints and stuff. Here is the file.

Source Link
DarkSoul
  • 645
  • 4
  • 11

I looked into your file and made several changes to make it work. It's not the best result, but at least it's not clipping. I haven't spend that much time, but if you invest some more, you can get better results. I have only been able to make the hoodie work for now. enter image description here

The reason why your arms clipped is because:

  1. Your clothing mesh is way too close to your body.If the clothes are closer than the collision distance, it wil clip through.
  2. Your armature stretches the clothing and because your cloth doesn't stretch with it, it clips through. Noticable when your character bends the arms.

How did I archieve this?

  • What I did at first was expand the size of your clothes so that there was enough room for the cloth to simulaye collision
  • Second I got rid of the hook modifiers of your cloth and instead used the rig to move the clothes.
  • I had to change the animation so the hands would go into the pockets without colliding with the body.
  • I used a shape key to expand your pocket and made it slowly shrink back to its original size so the hands would fit inside the pocket without issues.
  • I had to tweak several settings of your clothes to make it work.

Also: Quality steps were 20 and also 20 for collision. Collision distance set to 0,003m for both the collision object and clothing. I haven't used any subsurface modifiers. Baking was pretty fast for me.

My personal opinion It's really difficult to animate sleeves like that. I personally would archieved your goal slightly different. Cloth modifiers work perfectly when using very loose clothes, but gets complicated when trying to simulate tight clothes, especially during animations.

I hope this at least gives some hints and stuff.