Timeline for Fluid simulation not touching collision effector
Current License: CC BY-SA 4.0
14 events
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Nov 5, 2021 at 7:03 | comment | added | vklidu | Yes, if you check left-bottom domain corner , there is a small cube representing resolution division. If you go to front view you can see the cube fills the distance between domain border and baked fluid. Resolution is always calculated on the longest edge divided by number of divisions. So resolution matter here ... Or you can move the Domain and an obstacles lower to compensate the gap. | |
Nov 5, 2021 at 1:39 | answer | added | Chris | timeline score: 0 | |
Nov 4, 2021 at 23:44 | comment | added | Nathan Wolf | By that do you mean that in this case it's 1/128 m away from the surface? | |
Nov 4, 2021 at 23:08 | comment | added | vklidu | distance is equal to one domain division from obstacles | |
Nov 4, 2021 at 22:38 | history | edited | Nathan Wolf | CC BY-SA 4.0 |
added 112 characters in body
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Nov 4, 2021 at 22:07 | history | asked | Nathan Wolf | CC BY-SA 4.0 |