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Dec 11, 2023 at 11:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
S Oct 25, 2021 at 23:02 history suggested Sidney CC BY-SA 4.0
Added UV to the unwrap
Oct 25, 2021 at 19:41 review Suggested edits
S Oct 25, 2021 at 23:02
Oct 25, 2021 at 19:39 answer added Sidney timeline score: 1
Oct 25, 2021 at 16:45 comment added Nathan Unwrapping is always a matter of choosing a balance between seams and distortion, so nobody can tell how you to unwrap without knowing what you want from the UV. If you don't care about seams, do a smart project. If you don't care about distortion, treat it like a cylinder (circle of seam at either long end and a single seam to join them.)
Oct 25, 2021 at 15:34 comment added moonboots if you want to unwrap I guess it's not for 3D printing, in that case it's for game, animation or picture, and you don't need such a high-poly mesh, use the Subdivision Surface modifier and right click > Shade Smooth and your object will look smooth
Oct 25, 2021 at 15:32 comment added Ribbit12 please share the file
Oct 25, 2021 at 15:26 comment added Quantian2 It looks pixelated if I do anything else less
Oct 25, 2021 at 15:23 comment added moonboots the topology is very dense,, are you sure you need so many faces?
Oct 25, 2021 at 15:12 history asked Quantian2 CC BY-SA 4.0