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Timeline for Skin Clipping through Clothing

Current License: CC BY-SA 4.0

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Feb 17, 2022 at 9:03 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Dec 25, 2021 at 6:52 comment added Nathan The answer for this problem is, get rid of the skin underneath. Yes, you can get rid of it on the basis of what clothing you put on-- set up a shader in Unity and a mask texture so you can send the shader a "clothing ID" and figure out what skin to clip(). Alternatives include corrective shapekeys, and weight painting alone might do it, but the best, most general answer is to get rid of the skin.
Dec 25, 2021 at 1:24 answer added ComoTempera timeline score: 2
Oct 16, 2021 at 13:40 comment added Blunder Royal Skies also has many videos about Blender and game characters like this one: youtu.be/UKPDWq3uxhY (the conclusion is to remove the skin under the cloth. This can be done by applying the Mask modifier when you export the model. For cloth simulations use the game engine's cloth simulation.)
Oct 16, 2021 at 13:34 comment added Blunder Nice model! In Blender, you can use the Mask modifier to hide the skin that clips through the clothing. Another option is using a Mesh Deform modifier to create a cage as mentioned in the video linked by moonboots above. If you want to export the model into a game engine (Unity) and swap there the clothing it might be better to look for Unity related tutorials (youtu.be/hcJ5luBs_jw). "Swapping clothing", "interchangeable armor" and "character customization" are good keywords.
Oct 13, 2021 at 8:26 comment added moonboots if you stayed within Blender there's a trick with the Mesh Deform modifier, see here: youtube.com/watch?v=P6s9H8xX7YA ... but as your question is about exporting to a game, I guess you can't use this trick. I hope someone will answer
Oct 13, 2021 at 8:21 comment added user1539405 My issue there is how would I make that work on a clothing-by-clothing basis in a game? e.g. swapping out the leggings for full length trousers, the jumper for a tank top, etc. Would I need to massively segment my characters body?
Oct 13, 2021 at 6:23 comment added moonboots an easy way to fix it would be to delete this part of your skin, would it be a problem for your purpose?
Oct 13, 2021 at 1:54 history asked user1539405 CC BY-SA 4.0