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Bumped by Community user
clarified meaning by adding emphasis
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Marty Fouts
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Need help solving how to render an image and then save to a filepath while in a loop.

The following takes a photo and exports; however it isn't renderedhowever it isn't rendered.

sce = bpy.context.scene.name
bpy.data.scenes[sce].render.filepath = 'filepath'+str(i+1)+'.png'
bpy.ops.render.opengl(write_still=True)

What needs to be changed?

Need help solving how to render an image and then save to a filepath while in a loop.

The following takes a photo and exports; however it isn't rendered.

sce = bpy.context.scene.name
bpy.data.scenes[sce].render.filepath = 'filepath'+str(i+1)+'.png'
bpy.ops.render.opengl(write_still=True)

What needs to be changed?

Need help solving how to render an image and then save to a filepath while in a loop.

The following takes a photo and exports; however it isn't rendered.

sce = bpy.context.scene.name
bpy.data.scenes[sce].render.filepath = 'filepath'+str(i+1)+'.png'
bpy.ops.render.opengl(write_still=True)

What needs to be changed?

Rollback to Revision 2
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brockmann
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Need help solving how to render an image and then save to a filepath while in a loop.

The following takes a photo and exports; however it isn't renderedhowever it isn't rendered.

sce = bpy.context.scene.name
bpy.data.scenes[sce].render.filepath = 'filepath'+str(i+1)+'.png'
bpy.ops.render.opengl(write_still=True)

What needs to be changed so it will be a render rather than a screenshot?

Need help solving how to render an image and then save to a filepath while in a loop.

The following takes a photo and exports; however it isn't rendered.

sce = bpy.context.scene.name
bpy.data.scenes[sce].render.filepath = 'filepath'+str(i+1)+'.png'
bpy.ops.render.opengl(write_still=True)

What needs to be changed so it will be a render rather than a screenshot?

Need help solving how to render an image and then save to a filepath while in a loop.

The following takes a photo and exports; however it isn't rendered.

sce = bpy.context.scene.name
bpy.data.scenes[sce].render.filepath = 'filepath'+str(i+1)+'.png'
bpy.ops.render.opengl(write_still=True)

What needs to be changed?

Post Reopened by Marty Fouts, Duarte Farrajota Ramos
Put the emphasis on the rendering part of the question.
Added to review
Source Link
Marty Fouts
  • 33.5k
  • 10
  • 37
  • 80

Need help solving how to render an image and then save to a filepath while in a loop.

The following takes a photo and exports; however it isn't renderedhowever it isn't rendered.

sce = bpy.context.scene.name
bpy.data.scenes[sce].render.filepath = 'filepath'+str(i+1)+'.png'
bpy.ops.render.opengl(write_still=True)

What needs to be changed so it will be a render rather than a screenshot?

Need help solving how to render an image and then save to a filepath while in a loop.

The following takes a photo and exports; however it isn't rendered.

sce = bpy.context.scene.name
bpy.data.scenes[sce].render.filepath = 'filepath'+str(i+1)+'.png'
bpy.ops.render.opengl(write_still=True)

What needs to be changed?

Need help solving how to render an image and then save to a filepath while in a loop.

The following takes a photo and exports; however it isn't rendered.

sce = bpy.context.scene.name
bpy.data.scenes[sce].render.filepath = 'filepath'+str(i+1)+'.png'
bpy.ops.render.opengl(write_still=True)

What needs to be changed so it will be a render rather than a screenshot?

Post Closed as "Duplicate" by brockmann, Gorgious, Duarte Farrajota Ramos
edited tags; edited title
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Gorgious
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