Timeline for Rotating each iteration of an Array Modifier
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Jul 1, 2021 at 17:13 | comment | added | atwright147 | Still works in Blender 2.93 | |
Aug 16, 2013 at 15:52 | comment | added | Haunt_House | Don't worry, I understood it right (: | |
Aug 16, 2013 at 15:10 | comment | added | ajwood | Cool! I wasn't challenging the notion, just curious :) | |
Aug 16, 2013 at 1:22 | comment | added | Haunt_House | Because you can do custom movements, rotations, scaling, different spaces between Dupliframes. Array modifiers duplicate in a very regular fashion which is good for most cases. Btw, I said 'more powerful in some aspects', not 'more powerful per se' | |
Aug 16, 2013 at 1:05 | comment | added | ajwood | Why would you consider the old way to be more powerful? | |
Aug 16, 2013 at 1:05 | vote | accept | ajwood | ||
Aug 15, 2013 at 20:19 | comment | added | ajwood | Aha - I'd been trying something like this, but hadn't figured out to disable the constant offset. | |
Aug 15, 2013 at 13:58 | history | edited | Haunt_House | CC BY-SA 3.0 |
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Aug 15, 2013 at 4:54 | history | edited | A Wild RolandiXor Has Appeared | CC BY-SA 3.0 |
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Aug 15, 2013 at 4:49 | history | edited | Haunt_House | CC BY-SA 3.0 |
added 90 characters in body
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Aug 15, 2013 at 4:26 | history | edited | Haunt_House | CC BY-SA 3.0 |
added 152 characters in body
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Aug 15, 2013 at 4:20 | history | answered | Haunt_House | CC BY-SA 3.0 |