Timeline for Cloth simulation strange behaviour
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Sep 20, 2021 at 9:16 | vote | accept | Rohit Krishnan | ||
Sep 20, 2021 at 9:00 | answer | added | MikoCG | timeline score: 0 | |
Sep 20, 2021 at 8:45 | comment | added | Rohit Krishnan | @MikoCG Here is a link to the blend file: drive.google.com/drive/folders/… | |
Sep 20, 2021 at 8:44 | history | edited | Rohit Krishnan | CC BY-SA 4.0 |
I added a link to the blend file.
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Sep 20, 2021 at 8:36 | comment | added | Rohit Krishnan | @Chris I'm sorry if the perspective is wrong, but the cloth is in the air levitating. and there is no collision object for it. I followed a basic cloth simulation tutorial on youtube and tried this. youtube.com/watch?v=252qhBFl2UM&t=752s this is what I tried. | |
Sep 20, 2021 at 8:25 | comment | added | MikoCG | What I wanted to say is that if your napkin is too dense with vertices and your margin on cloth sim is too big, it simply creates a mess when 1 vertice is closer to another than is margin distance, due to that it will create an error | |
Sep 20, 2021 at 8:24 | comment | added | MikoCG | can you share that napkin object and table with us? This often happens if 2 collision objects interpolates at some point and it will break the calculation behind it... Try to lower margins for collisions to minimum, try to place it somewhere else. If it shrinks on it owns, then your self collision must have too big margin as well | |
Sep 20, 2021 at 8:23 | comment | added | Chris | this is "normal". Maybe you should watch some beginner cloth simulation tutorials. You cannot expect that for every geometry the default simulation just works as you want it. | |
S Sep 20, 2021 at 7:57 | review | First questions | |||
Sep 20, 2021 at 13:51 | |||||
S Sep 20, 2021 at 7:57 | history | asked | Rohit Krishnan | CC BY-SA 4.0 |