Timeline for Spotty, glitchy, corrupted renderview
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Sep 8, 2021 at 11:11 | comment | added | mhess | Hi, yes, I cleared custom split normals with no effect. those reflective Islands on the left should not exist, it's supposed to be a pretty basic paint material, no textures. Same with the black spots on the darker parts, which is literally just a dark grey principled bsdf as seen here with medium roughness and no other inputs. Also the spots scale geometry subdivisions, the more divisions, the smaller the spots. Unfortunately I can't share the file because it is confidential, but I tried on another computer with the same results. | |
Sep 8, 2021 at 10:45 | comment | added | hamed.design | @mhess Upload .blender file ( or a piece that causes the problem) | |
Sep 8, 2021 at 10:25 | comment | added | MikoCG | in Object data Properties did you try to go to Geometry Data and use Clear Custom split normals as well? (however it shouldn't affect that suzanne hmm , it will be something else. Are you using textures in your materials? Are those islands of reflective surface your topology or is it random?)... Also you could add your file, If I open it and it will still have some problems, we at least know it is file issue | |
S Sep 8, 2021 at 10:06 | review | First questions | |||
Sep 8, 2021 at 13:41 | |||||
S Sep 8, 2021 at 10:06 | history | asked | mhess | CC BY-SA 4.0 |