You can get this with a wireframe material using this method (see this):
- Disable anti-aliasing in render settings
Disable anti-aliasing in render settings
Create a material wire material, enable transparency and increase the Z offset:
Create another material for your object and make it pure black:
Assign the second (black) material to all the faces (Tab> edit mode A> select all > Assign.
Set the world color to black:
Render:
- Create a material wire material, enable transparency and increase the Z offset:
- Create another material for your object and make it pure black:
Assign the second (black) material to all the faces (Tab> edit mode A> select all > Assign.
Set the world color to black:
- Render:
Note that sometimes with low resolution renders you may have to increase the Z offset even more to prevent gaps in the edges.