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Commonmark migration
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You can get this with a wireframe material using this method (see this):

  1. Disable anti-aliasing in render settings

    Disable anti-aliasing in render settings

    enter image description here

  2. Create a material wire material, enable transparency and increase the Z offset:

    enter image description here enter image description here

  3. Create another material for your object and make it pure black:

    enter image description here

  4. Assign the second (black) material to all the faces (Tab> edit mode A> select all > Assign.

  5. Set the world color to black:

    enter image description here

  6. Render:

    enter image description here enter image description here

enter image description here

  1. Create a material wire material, enable transparency and increase the Z offset:

enter image description here enter image description here

  1. Create another material for your object and make it pure black:

enter image description here

  1. Assign the second (black) material to all the faces (Tab> edit mode A> select all > Assign.

  2. Set the world color to black:

enter image description here

  1. Render:

enter image description here enter image description here

Note that sometimes with low resolution renders you may have to increase the Z offset even more to prevent gaps in the edges.

You can get this with a wireframe material using this method (see this):

  1. Disable anti-aliasing in render settings

enter image description here

  1. Create a material wire material, enable transparency and increase the Z offset:

enter image description here enter image description here

  1. Create another material for your object and make it pure black:

enter image description here

  1. Assign the second (black) material to all the faces (Tab> edit mode A> select all > Assign.

  2. Set the world color to black:

enter image description here

  1. Render:

enter image description here enter image description here

Note that sometimes with low resolution renders you may have to increase the Z offset even more to prevent gaps in the edges.

You can get this with a wireframe material using this method (see this):

  1. Disable anti-aliasing in render settings

    enter image description here

  2. Create a material wire material, enable transparency and increase the Z offset:

    enter image description here enter image description here

  3. Create another material for your object and make it pure black:

    enter image description here

  4. Assign the second (black) material to all the faces (Tab> edit mode A> select all > Assign.

  5. Set the world color to black:

    enter image description here

  6. Render:

    enter image description here enter image description here

Note that sometimes with low resolution renders you may have to increase the Z offset even more to prevent gaps in the edges.

replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
Source Link

You can get this with a wireframe material using this method (see thisthis):

  1. Disable anti-aliasing in render settings

enter image description here

  1. Create a material wire material, enable transparency and increase the Z offset:

enter image description here enter image description here

  1. Create another material for your object and make it pure black:

enter image description here

  1. Assign the second (black) material to all the faces (Tab> edit mode A> select all > Assign.

  2. Set the world color to black:

enter image description here

  1. Render:

enter image description here enter image description here

Note that sometimes with low resolution renders you may have to increase the Z offset even more to prevent gaps in the edges.

You can get this with a wireframe material using this method (see this):

  1. Disable anti-aliasing in render settings

enter image description here

  1. Create a material wire material, enable transparency and increase the Z offset:

enter image description here enter image description here

  1. Create another material for your object and make it pure black:

enter image description here

  1. Assign the second (black) material to all the faces (Tab> edit mode A> select all > Assign.

  2. Set the world color to black:

enter image description here

  1. Render:

enter image description here enter image description here

Note that sometimes with low resolution renders you may have to increase the Z offset even more to prevent gaps in the edges.

You can get this with a wireframe material using this method (see this):

  1. Disable anti-aliasing in render settings

enter image description here

  1. Create a material wire material, enable transparency and increase the Z offset:

enter image description here enter image description here

  1. Create another material for your object and make it pure black:

enter image description here

  1. Assign the second (black) material to all the faces (Tab> edit mode A> select all > Assign.

  2. Set the world color to black:

enter image description here

  1. Render:

enter image description here enter image description here

Note that sometimes with low resolution renders you may have to increase the Z offset even more to prevent gaps in the edges.

rewrote answer
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gandalf3
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You can get this with freestyle as you suggesteda wireframe material using this method (see this):

  1. Disable anti-aliasing in render settings

enter image description here

  1. Enable freestyle in render settings

enter image description here

  1. Set edge mark under freestyle settings in layers and set the line color to what you want:

enter image description here

enter image description here

  1. Mark edges on your meshCreate a material wire material, by going into edit mode and pressing CtrlEenable transparency and selectingincrease the Mark freestyle edgeZ offset:

enter image description hereenter image description here enter image description here

  1. Create aanother material for your object and make it pure black:

enter image description here

  1. Set the world color to black:
  1. Assign the second (black) material to all the faces (Tab> edit mode A> select all > Assign.

  2. Set the world color to black:

enter image description here

  1. Render:

enter image description hereenter image description here enter image description here

Note that sometimes with low resolution renders you may have to increase the Z offset even more to prevent gaps in the edges.

You can get this with freestyle as you suggested:

  1. Disable anti-aliasing in render settings

enter image description here

  1. Enable freestyle in render settings

enter image description here

  1. Set edge mark under freestyle settings in layers and set the line color to what you want:

enter image description here

enter image description here

  1. Mark edges on your mesh, by going into edit mode and pressing CtrlE and selecting Mark freestyle edge

enter image description here

  1. Create a material for your object and make it pure black:

enter image description here

  1. Set the world color to black:

enter image description here

  1. Render:

enter image description here

You can get this with a wireframe material using this method (see this):

  1. Disable anti-aliasing in render settings

enter image description here

  1. Create a material wire material, enable transparency and increase the Z offset:

enter image description here enter image description here

  1. Create another material for your object and make it pure black:

enter image description here

  1. Assign the second (black) material to all the faces (Tab> edit mode A> select all > Assign.

  2. Set the world color to black:

enter image description here

  1. Render:

enter image description here enter image description here

Note that sometimes with low resolution renders you may have to increase the Z offset even more to prevent gaps in the edges.

added some detail
Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
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Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
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