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Aug 17, 2021 at 1:42 vote accept hiigaran
Aug 16, 2021 at 15:24 answer added Nathan timeline score: 1
Aug 16, 2021 at 10:10 comment added hiigaran Yep, that seems to work. Thanks for that. Guess the rudder needs a different solution though.
Aug 16, 2021 at 10:03 history edited hiigaran CC BY-SA 4.0
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Aug 16, 2021 at 6:28 comment added MikoCG For second part of your question just go to Aileron Object properties and lock axis X and Z if you are moving your Y axis with contraint, works perfect for me without those weird rotations.
Aug 16, 2021 at 5:26 history asked hiigaran CC BY-SA 4.0