Timeline for Rotation constraints cause odd movements
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Aug 17, 2021 at 1:42 | vote | accept | hiigaran | ||
Aug 16, 2021 at 15:24 | answer | added | Nathan | timeline score: 1 | |
Aug 16, 2021 at 10:10 | comment | added | hiigaran | Yep, that seems to work. Thanks for that. Guess the rudder needs a different solution though. | |
Aug 16, 2021 at 10:03 | history | edited | hiigaran | CC BY-SA 4.0 |
added 377 characters in body
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Aug 16, 2021 at 6:28 | comment | added | MikoCG | For second part of your question just go to Aileron Object properties and lock axis X and Z if you are moving your Y axis with contraint, works perfect for me without those weird rotations. | |
Aug 16, 2021 at 5:26 | history | asked | hiigaran | CC BY-SA 4.0 |