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added 3 characters in body
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Robin Betts
  • 78.8k
  • 10
  • 79
  • 199

This could be the right plumbing for your case:

  • Create the curve to be followed
  • Create a plane, an array of which will act as a mount for your objects
  • Assign the plane an Array modifier, (Possibly set to fit your curve)
  • Assign the array of planes a Simple Deform > Taper, along the array axis
  • Assign the tapered array a Curve modifier, deforming it along your curve.

Now, in the plane's 'Object' tab > 'Instancing' panel, set it to instance from faces, with 'Scale by Face Size' checked. The 'Factor' can be adjusted:

enter image description here

Parent your object to the array of planes:

  • Parent your object to the array of planes:

enter image description here

You can adjust the interval, taper, scale factor, etc, and hide the instance original and the instancer from the viewport and/or renders.

This could be the right plumbing for your case:

  • Create the curve to be followed
  • Create a plane, an array of which will act as a mount for your objects
  • Assign the plane an Array modifier, (Possibly set to fit your curve)
  • Assign the array of planes a Simple Deform > Taper, along the array axis
  • Assign the tapered array a Curve modifier, deforming it along your curve.

Now, in the plane's 'Object' tab > 'Instancing' panel, set it to instance from faces, with 'Scale by Face Size' checked. The 'Factor' can be adjusted:

enter image description here

Parent your object to the array of planes:

enter image description here

You can adjust the interval, taper, scale factor, etc, and hide the instance original and the instancer from the viewport and/or renders.

This could be the right plumbing for your case:

  • Create the curve to be followed
  • Create a plane, an array of which will act as a mount for your objects
  • Assign the plane an Array modifier, (Possibly set to fit your curve)
  • Assign the array of planes a Simple Deform > Taper, along the array axis
  • Assign the tapered array a Curve modifier, deforming it along your curve.

Now, in the plane's 'Object' tab > 'Instancing' panel, set it to instance from faces, with 'Scale by Face Size' checked. The 'Factor' can be adjusted:

enter image description here

  • Parent your object to the array of planes:

enter image description here

You can adjust the interval, taper, scale factor, etc, and hide the instance original and the instancer from the viewport and/or renders.

Source Link
Robin Betts
  • 78.8k
  • 10
  • 79
  • 199

This could be the right plumbing for your case:

  • Create the curve to be followed
  • Create a plane, an array of which will act as a mount for your objects
  • Assign the plane an Array modifier, (Possibly set to fit your curve)
  • Assign the array of planes a Simple Deform > Taper, along the array axis
  • Assign the tapered array a Curve modifier, deforming it along your curve.

Now, in the plane's 'Object' tab > 'Instancing' panel, set it to instance from faces, with 'Scale by Face Size' checked. The 'Factor' can be adjusted:

enter image description here

Parent your object to the array of planes:

enter image description here

You can adjust the interval, taper, scale factor, etc, and hide the instance original and the instancer from the viewport and/or renders.