Timeline for How to obtain the vector normal to the camera plane
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jul 29, 2021 at 10:20 | comment | added | batFINGER | Happy to assist on the path to "unleashing" . Added wiki link, basically if the ortho matrix is in row order its columns give axis vectors, and vice versa. Added a link which may be of interest, adds a camera plane aligned 2d bounding box around object of interest. | |
Jul 29, 2021 at 10:15 | history | edited | batFINGER | CC BY-SA 4.0 |
added 157 characters in body
|
Jul 29, 2021 at 9:59 | history | edited | batFINGER | CC BY-SA 4.0 |
added 486 characters in body
|
Jul 28, 2021 at 23:05 | comment | added | Anson Savage | This is incredible! It works like magic! I admit that I'm pretty rusty with my linear algebra. Would you be willing to expound a little bit more why 'cam.matrix_world.to_3x3().cols[2]' is applicable? Thank you again for the incredible answer! | |
Jul 28, 2021 at 23:03 | vote | accept | Anson Savage | ||
Jul 28, 2021 at 5:30 | history | edited | batFINGER | CC BY-SA 4.0 |
added 232 characters in body
|
Jul 28, 2021 at 5:17 | history | answered | batFINGER | CC BY-SA 4.0 |