Timeline for How to get multiple random animated shape keys?
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Jul 28, 2021 at 0:33 | vote | accept | EnkiOH | ||
Jul 28, 2021 at 0:33 | comment | added | EnkiOH | Python is the way to go, it seems. I will have to study more on the coding and then update on my original question. If anyone needs a similar effect, for the sake of simplicity the best way is what @Blunder listed above. | |
Jul 24, 2021 at 16:03 | comment | added | Blunder |
yes, an armature is probably the better choice for extreme bending. About activation: you can use Python script for the expression and the a if b else c expression works for this. So you can write 0 if frame < 50 else abs(sin((frame+(pi/2))/5)) . This would make the animation start at frame 50. Before this the shape key value evaluates to 0. For randomness you can change the numbers for each worm or use the location (location.x ). I am not sure if a noise.random() will work because it might evaluated every frame and not only 1x at the start.But you could use a custom property for a random?
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Jul 23, 2021 at 21:31 | comment | added | EnkiOH | This is very useful, thanks! I do prefer the drivers, so the meshes can be reused in other files without using the graph editor tho. As you mentioned, the mixed shape keys results do get messy and I want to experiment with more extreme bending; do you know if I can activate them one at a time, at random order? | |
Jul 23, 2021 at 13:16 | history | answered | Blunder | CC BY-SA 4.0 |