Timeline for Preparing solid mesh for rig by combining multiple modified meshes
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Jun 15, 2021 at 8:35 | history | became hot network question | |||
Jun 15, 2021 at 6:02 | comment | added | moonboots | to bone each object, select the object, shift select the armature, switch to Pose mode, select the bone (it must be blue), then Ctrl P (Parent to) > Bone | |
Jun 15, 2021 at 1:32 | vote | accept | Adalex3 | ||
Jun 15, 2021 at 1:25 | answer | added | Lowlande52 | timeline score: 2 | |
Jun 15, 2021 at 1:07 | comment | added | Alexandre Marcati | You can also parent multiple objects to the same armature and set the weights of all the vertices in each object to be affected by a single bone. | |
Jun 15, 2021 at 1:00 | comment | added | TheLabCat | You can parent objects to bones. It’s not very efficient, but it does work. | |
Jun 15, 2021 at 0:34 | history | asked | Adalex3 | CC BY-SA 4.0 |