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Thanks for the edit Duarte :)
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The scale mapping solution only works if you don't have to look around with your camera, otherwise you will notice the sphere-like background image has been stretched.

A correct way to do this scale is actually changing the Field Of View (or Focal Length in blender) of your camera, for this:

  1. Select your camera
  2. In the 3D Viewport: Right Mouse Click > Camera Lens Angle and drag

or

  • In the Properties panel click the green camera tab, in Lens section change the Focal Length field

The scale mapping solution only works if you don't have to look around with your camera, otherwise you will notice the sphere-like background image has been stretched.

A correct way to do this scale is actually changing the Field Of View (or Focal Length in blender) of your camera, for this:

  1. Select your camera
  2. In the 3D Viewport: Right Mouse Click > Camera Lens Angle and drag

or

  • In the Properties panel click the green camera tab Lens section change the Focal Length field

The scale mapping solution only works if you don't have to look around with your camera, otherwise you will notice the sphere-like background image has been stretched.

A correct way to do this scale is actually changing the Field Of View (or Focal Length in blender) of your camera, for this:

  1. Select your camera
  2. In the 3D Viewport: Right Mouse Click > Camera Lens Angle and drag

or

  • In the Properties panel click the green camera tab, in Lens section change the Focal Length field
added 20 characters in body
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The scale mapping solution only works if you don't have to look around with your camera, otherwise you will notice the sphere-like background image has been stretched.

A correct way to do this scale is actually changing the Field Of View (or Focal Length in blender) of your camera, for this:

  1. Select your camera
  2. In the 3D Viewport: Right Mouse Click > Camera Lens Angle and drag

or

  • Select your camera
  • In the 3D Viewport: right-click > click "Camera Lens Angle" and drag OR
  • In the PropertiesProperties panel: click the green camera tab > LensLens section > change the "Focal Length"Focal Length field

The scale mapping solution only works if you don't have to look around with your camera, otherwise you will notice the sphere-like background image has been stretched.

A correct way to do this scale is actually changing the Field Of View (or Focal Length in blender) of your camera, for this:

  • Select your camera
  • In the 3D Viewport: right-click > click "Camera Lens Angle" and drag OR
  • In the Properties panel: click the green camera tab > Lens section > change the "Focal Length" field

The scale mapping solution only works if you don't have to look around with your camera, otherwise you will notice the sphere-like background image has been stretched.

A correct way to do this scale is actually changing the Field Of View (or Focal Length in blender) of your camera, for this:

  1. Select your camera
  2. In the 3D Viewport: Right Mouse Click > Camera Lens Angle and drag

or

  • In the Properties panel click the green camera tab Lens section change the Focal Length field
Source Link

The scale mapping solution only works if you don't have to look around with your camera, otherwise you will notice the sphere-like background image has been stretched.

A correct way to do this scale is actually changing the Field Of View (or Focal Length in blender) of your camera, for this:

  • Select your camera
  • In the 3D Viewport: right-click > click "Camera Lens Angle" and drag OR
  • In the Properties panel: click the green camera tab > Lens section > change the "Focal Length" field