Timeline for How do I achieve this "hexagonal armor" animation effect in Blender?
Current License: CC BY-SA 4.0
15 events
when toggle format | what | by | license | comment | |
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Jun 5, 2021 at 13:27 | comment | added | I_Keep_Trying | Not sure how helpful this will be, but reading your question instantly made me remember this video I watched once. It is about Maya though. youtube.com/watch?v=0kjXzrGUgYQ | |
Jun 4, 2021 at 16:32 | comment | added | Clockwork-Muse | If this is from a game, this is almost certainly done via shaders (geometry/tesselation), since that allows the poly budget to be way lower. | |
Jun 3, 2021 at 12:06 | answer | added | Markus von Broady | timeline score: 12 | |
Jun 3, 2021 at 10:05 | answer | added | Robin Betts♦ | timeline score: 13 | |
Jun 3, 2021 at 9:11 | comment | added | Luciano | This can also probably be achieved with geometry nodes as well, similar to this youtu.be/_bdcQXMQ4e0?t=33 | |
S Jun 3, 2021 at 6:25 | history | suggested | Peter Mortensen | CC BY-SA 4.0 |
Copy edited (e.g. ref. <https://en.wikipedia.org/wiki/Blender_%28software%29>).
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Jun 3, 2021 at 5:31 | review | Suggested edits | |||
S Jun 3, 2021 at 6:25 | |||||
Jun 3, 2021 at 0:00 | history | tweeted | twitter.com/StackBlender/status/1400240857236844544 | ||
Jun 2, 2021 at 22:47 | history | edited | kiblykat | CC BY-SA 4.0 |
deleted 7 characters in body
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Jun 2, 2021 at 22:42 | vote | accept | kiblykat | ||
Jun 2, 2021 at 22:01 | history | became hot network question | |||
Jun 2, 2021 at 14:44 | answer | added | vklidu | timeline score: 25 | |
Jun 2, 2021 at 14:27 | history | edited | Chris | CC BY-SA 4.0 |
added 1 character in body
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Jun 2, 2021 at 14:03 | comment | added | Emir | If you mean the small shapes, there is a curve with the shape included in blender, then you just need an array to create copy...Or are you referering to the animation? You need to add mo re details | |
Jun 2, 2021 at 13:58 | history | asked | kiblykat | CC BY-SA 4.0 |