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Jun 5, 2021 at 13:27 comment added I_Keep_Trying Not sure how helpful this will be, but reading your question instantly made me remember this video I watched once. It is about Maya though. youtube.com/watch?v=0kjXzrGUgYQ
Jun 4, 2021 at 16:32 comment added Clockwork-Muse If this is from a game, this is almost certainly done via shaders (geometry/tesselation), since that allows the poly budget to be way lower.
Jun 3, 2021 at 12:06 answer added Markus von Broady timeline score: 12
Jun 3, 2021 at 10:05 answer added Robin Betts timeline score: 13
Jun 3, 2021 at 9:11 comment added Luciano This can also probably be achieved with geometry nodes as well, similar to this youtu.be/_bdcQXMQ4e0?t=33
S Jun 3, 2021 at 6:25 history suggested Peter Mortensen CC BY-SA 4.0
Copy edited (e.g. ref. <https://en.wikipedia.org/wiki/Blender_%28software%29>).
Jun 3, 2021 at 5:31 review Suggested edits
S Jun 3, 2021 at 6:25
Jun 3, 2021 at 0:00 history tweeted twitter.com/StackBlender/status/1400240857236844544
Jun 2, 2021 at 22:47 history edited kiblykat CC BY-SA 4.0
deleted 7 characters in body
Jun 2, 2021 at 22:42 vote accept kiblykat
Jun 2, 2021 at 22:01 history became hot network question
Jun 2, 2021 at 14:44 answer added vklidu timeline score: 25
Jun 2, 2021 at 14:27 history edited Chris CC BY-SA 4.0
added 1 character in body
Jun 2, 2021 at 14:03 comment added Emir If you mean the small shapes, there is a curve with the shape included in blender, then you just need an array to create copy...Or are you referering to the animation? You need to add mo re details
Jun 2, 2021 at 13:58 history asked kiblykat CC BY-SA 4.0