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The commit that modifies this functionality is detailed here: https://github.com/blender/blender/commit/8b9a3b94fc148d197b137aa892855c60db2783e6 and from the commit date we can see it occurred between blender 2.93 and 3.0. Additionally, as a 3.1 user myself, I ended up erroneously trying rna_prop_ui
Source Link

Since Blender 3.0 (relevant commitcommit)

The UI for a custom property is described by a IDPropertyUIManager that can be retrieved by the id_properties_ui method.

import bpy

context = bpy.context
obj = context.object

# create the property, set it the initial value
if "scale_factor" not in obj:
    obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = obj.id_properties_ui("scale_factor")
ui.update(description = "Scale factor")
ui.update(default = 1.0)
ui.update(min=0.0, soft_min=0.0)
ui.update(max=10.0, soft_max=10.0)

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)

Before Blender 3.0

The UI for a custom property is described by a dict object, stored in a special/hidden _RNA_UI property.

The internal blender addons tend not to access _RNA_UI directly, but use the rna_prop_ui.rna_idprop_ui_prop_get function to get or create the relevent "ui" object.

import bpy

context = bpy.context
obj = context.object

from rna_prop_ui import rna_idprop_ui_prop_get

# create the property, set it the initial value
obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = rna_idprop_ui_prop_get(obj, "scale_factor", create=True)
ui['description'] = "Scale factor"
ui['default'] = 1.0
ui['min'] = ui['soft_min'] = 0.0
ui['max'] = ui['soft_max'] = 10.0

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)
```

Since Blender 3.0 (relevant commit)

The UI for a custom property is described by a IDPropertyUIManager that can be retrieved by the id_properties_ui method.

import bpy

context = bpy.context
obj = context.object

# create the property, set it the initial value
if "scale_factor" not in obj:
    obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = obj.id_properties_ui("scale_factor")
ui.update(description = "Scale factor")
ui.update(default = 1.0)
ui.update(min=0.0, soft_min=0.0)
ui.update(max=10.0, soft_max=10.0)

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)

Before Blender 3.0

The UI for a custom property is described by a dict object, stored in a special/hidden _RNA_UI property.

The internal blender addons tend not to access _RNA_UI directly, but use the rna_prop_ui.rna_idprop_ui_prop_get function to get or create the relevent "ui" object.

import bpy

context = bpy.context
obj = context.object

from rna_prop_ui import rna_idprop_ui_prop_get

# create the property, set it the initial value
obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = rna_idprop_ui_prop_get(obj, "scale_factor", create=True)
ui['description'] = "Scale factor"
ui['default'] = 1.0
ui['min'] = ui['soft_min'] = 0.0
ui['max'] = ui['soft_max'] = 10.0

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)
```

Since Blender 3.0 (relevant commit)

The UI for a custom property is described by a IDPropertyUIManager that can be retrieved by the id_properties_ui method.

import bpy

context = bpy.context
obj = context.object

# create the property, set it the initial value
if "scale_factor" not in obj:
    obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = obj.id_properties_ui("scale_factor")
ui.update(description = "Scale factor")
ui.update(default = 1.0)
ui.update(min=0.0, soft_min=0.0)
ui.update(max=10.0, soft_max=10.0)

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)

Before Blender 3.0

The UI for a custom property is described by a dict object, stored in a special/hidden _RNA_UI property.

The internal blender addons tend not to access _RNA_UI directly, but use the rna_prop_ui.rna_idprop_ui_prop_get function to get or create the relevent "ui" object.

import bpy

context = bpy.context
obj = context.object

from rna_prop_ui import rna_idprop_ui_prop_get

# create the property, set it the initial value
obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = rna_idprop_ui_prop_get(obj, "scale_factor", create=True)
ui['description'] = "Scale factor"
ui['default'] = 1.0
ui['min'] = ui['soft_min'] = 0.0
ui['max'] = ui['soft_max'] = 10.0

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)
```
The commit that modifies this functionality is detailed here: https://github.com/blender/blender/commit/8b9a3b94fc148d197b137aa892855c60db2783e6 and from the commit date we can see it occurred between blender 2.93 and 3.0. Additionally, as a 3.1 user myself, I ended up erroneously trying rna_prop_ui
Source Link

Since Blender 3.20 (relevant commit)

The UI for a custom property is described by a IDPropertyUIManager that can be retrieved by the id_properties_ui method.

import bpy

context = bpy.context
obj = context.object

# create the property, set it the initial value
if "scale_factor" not in obj:
    obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = obj.id_properties_ui("scale_factor")
ui.update(description = "Scale factor")
ui.update(default = 1.0)
ui.update(min=0.0, soft_min=0.0)
ui.update(max=10.0, soft_max=10.0)

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)

Before Blender 3.20

The UI for a custom property is described by a dict object, stored in a special/hidden _RNA_UI property.

The internal blender addons tend not to access _RNA_UI directly, but use the rna_prop_ui.rna_idprop_ui_prop_get function to get or create the relevent "ui" object.

import bpy

context = bpy.context
obj = context.object

from rna_prop_ui import rna_idprop_ui_prop_get

# create the property, set it the initial value
obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = rna_idprop_ui_prop_get(obj, "scale_factor", create=True)
ui['description'] = "Scale factor"
ui['default'] = 1.0
ui['min'] = ui['soft_min'] = 0.0
ui['max'] = ui['soft_max'] = 10.0

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)
```

Since Blender 3.2

The UI for a custom property is described by a IDPropertyUIManager that can be retrieved by the id_properties_ui method.

import bpy

context = bpy.context
obj = context.object

# create the property, set it the initial value
if "scale_factor" not in obj:
    obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = obj.id_properties_ui("scale_factor")
ui.update(description = "Scale factor")
ui.update(default = 1.0)
ui.update(min=0.0, soft_min=0.0)
ui.update(max=10.0, soft_max=10.0)

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)

Before Blender 3.2

The UI for a custom property is described by a dict object, stored in a special/hidden _RNA_UI property.

The internal blender addons tend not to access _RNA_UI directly, but use the rna_prop_ui.rna_idprop_ui_prop_get function to get or create the relevent "ui" object.

import bpy

context = bpy.context
obj = context.object

from rna_prop_ui import rna_idprop_ui_prop_get

# create the property, set it the initial value
obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = rna_idprop_ui_prop_get(obj, "scale_factor", create=True)
ui['description'] = "Scale factor"
ui['default'] = 1.0
ui['min'] = ui['soft_min'] = 0.0
ui['max'] = ui['soft_max'] = 10.0

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)
```

Since Blender 3.0 (relevant commit)

The UI for a custom property is described by a IDPropertyUIManager that can be retrieved by the id_properties_ui method.

import bpy

context = bpy.context
obj = context.object

# create the property, set it the initial value
if "scale_factor" not in obj:
    obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = obj.id_properties_ui("scale_factor")
ui.update(description = "Scale factor")
ui.update(default = 1.0)
ui.update(min=0.0, soft_min=0.0)
ui.update(max=10.0, soft_max=10.0)

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)

Before Blender 3.0

The UI for a custom property is described by a dict object, stored in a special/hidden _RNA_UI property.

The internal blender addons tend not to access _RNA_UI directly, but use the rna_prop_ui.rna_idprop_ui_prop_get function to get or create the relevent "ui" object.

import bpy

context = bpy.context
obj = context.object

from rna_prop_ui import rna_idprop_ui_prop_get

# create the property, set it the initial value
obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = rna_idprop_ui_prop_get(obj, "scale_factor", create=True)
ui['description'] = "Scale factor"
ui['default'] = 1.0
ui['min'] = ui['soft_min'] = 0.0
ui['max'] = ui['soft_max'] = 10.0

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)
```
Added answer for Blender 3.2+ API
Source Link
rotoglup
  • 383
  • 4
  • 10

Since Blender 3.2

The UI for a custom property is described by a IDPropertyUIManager that can be retrieved by the id_properties_ui method.

import bpy

context = bpy.context
obj = context.object

# create the property, set it the initial value
if "scale_factor" not in obj:
    obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = obj.id_properties_ui("scale_factor")
ui.update(description = "Scale factor")
ui.update(default = 1.0)
ui.update(min=0.0, soft_min=0.0)
ui.update(max=10.0, soft_max=10.0)

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)

Before Blender 3.2

The UI for a custom property is described by a dict object, stored in a special/hidden _RNA_UI property.

The internal blender addons tend not to access _RNA_UI directly, but use the rna_prop_ui.rna_idprop_ui_prop_get function to get or create the relevent "ui" object.

import bpy

context = bpy.context
obj = context.object

from rna_prop_ui import rna_idprop_ui_prop_get

# create the property, set it the initial value
obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = rna_idprop_ui_prop_get(obj, "scale_factor", create=True)
ui['description'] = "Scale factor"
ui['default'] = 1.0
ui['min'] = ui['soft_min'] = 0.0
ui['max'] = ui['soft_max'] = 10.0

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)
```

The UI for a custom property is described by a dict object, stored in a special/hidden _RNA_UI property.

The internal blender addons tend not to access _RNA_UI directly, but use the rna_prop_ui.rna_idprop_ui_prop_get function to get or create the relevent "ui" object.

import bpy

context = bpy.context
obj = context.object

from rna_prop_ui import rna_idprop_ui_prop_get

# create the property, set it the initial value
obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = rna_idprop_ui_prop_get(obj, "scale_factor", create=True)
ui['description'] = "Scale factor"
ui['default'] = 1.0
ui['min'] = ui['soft_min'] = 0.0
ui['max'] = ui['soft_max'] = 10.0

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)
```

Since Blender 3.2

The UI for a custom property is described by a IDPropertyUIManager that can be retrieved by the id_properties_ui method.

import bpy

context = bpy.context
obj = context.object

# create the property, set it the initial value
if "scale_factor" not in obj:
    obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = obj.id_properties_ui("scale_factor")
ui.update(description = "Scale factor")
ui.update(default = 1.0)
ui.update(min=0.0, soft_min=0.0)
ui.update(max=10.0, soft_max=10.0)

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)

Before Blender 3.2

The UI for a custom property is described by a dict object, stored in a special/hidden _RNA_UI property.

The internal blender addons tend not to access _RNA_UI directly, but use the rna_prop_ui.rna_idprop_ui_prop_get function to get or create the relevent "ui" object.

import bpy

context = bpy.context
obj = context.object

from rna_prop_ui import rna_idprop_ui_prop_get

# create the property, set it the initial value
obj["scale_factor"] = 1.0

# get or create the UI object for the property
ui = rna_idprop_ui_prop_get(obj, "scale_factor", create=True)
ui['description'] = "Scale factor"
ui['default'] = 1.0
ui['min'] = ui['soft_min'] = 0.0
ui['max'] = ui['soft_max'] = 10.0

# test UI in text editor footer

def draw(self, context):
    ob = context.object
    self.layout.prop(ob, '["scale_factor"]')

bpy.types.TEXT_HT_footer.append(draw)
```
Source Link
rotoglup
  • 383
  • 4
  • 10
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