Timeline for Moving a vertex makes only half of the connected faces move in the right way
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 24, 2021 at 4:21 | history | became hot network question | |||
May 24, 2021 at 0:54 | vote | accept | Va1 | ||
May 24, 2021 at 0:00 | history | tweeted | twitter.com/StackBlender/status/1396616944858566659 | ||
May 23, 2021 at 22:10 | answer | added | Markus von Broady | timeline score: 6 | |
May 23, 2021 at 21:03 | comment | added | Duarte Farrajota Ramos♦ | blender.stackexchange.com/questions/56755/… | |
May 23, 2021 at 20:57 | comment | added | jachym michal | Hello :). The problem is called non-planar faces (if you want to read up on it). Triangles always stay planar, so they might work better in this case. | |
May 23, 2021 at 20:54 | answer | added | Yousuf Chaudhry | timeline score: 4 | |
May 23, 2021 at 20:18 | review | First posts | |||
May 23, 2021 at 21:23 | |||||
May 23, 2021 at 20:15 | history | asked | Va1 | CC BY-SA 4.0 |