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when toggle format what by license comment
May 19, 2021 at 16:26 comment added Blunder @AlexandreMarcati It's because the used image is in DirectX normal format but Blender uses OpenGL normal format. Have a look here: blender.stackexchange.com/questions/100017/…
May 19, 2021 at 16:17 comment added Alexandre Marcati Why do you need the normal conversion node?
May 19, 2021 at 16:14 history answered Blunder CC BY-SA 4.0