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Having had this issue on multiple occassionsoccasions and resolving it by manually editing the MTL file with map_Kd texture.png.

The cause ended up being that creating a Shader Node (Blenderin Blender 2.8) material with Image Texture > Material Output wasn't enough for Blender to parse the flow graph for the texture details

 , and it was necessary to create the material like this:

Image Texture > Principled BSDF > Material Output.

Hope it helps.

Having had this issue on multiple occassions and resolving it by manually editing the MTL file with map_Kd texture.png.

The cause ended up being that creating a Shader Node (Blender 2.8) material with Image Texture > Material Output wasn't enough for Blender to parse the flow graph for the texture details

  and it was necessary to create the material like this:

Image Texture > Principled BSDF > Material Output.

Hope it helps.

Having had this issue on multiple occasions and resolving it by manually editing the MTL file with map_Kd texture.png.

The cause ended up being that creating a Shader Node in Blender 2.8 material with Image Texture > Material Output wasn't enough for Blender to parse the flow graph for the texture details, and it was necessary to create the material like this:

Image Texture > Principled BSDF > Material Output.

Source Link

Having had this issue on multiple occassions and resolving it by manually editing the MTL file with map_Kd texture.png.

The cause ended up being that creating a Shader Node (Blender 2.8) material with Image Texture > Material Output wasn't enough for Blender to parse the flow graph for the texture details

and it was necessary to create the material like this:

Image Texture > Principled BSDF > Material Output.

Hope it helps.