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Timeline for Pixel to voxel in Blender 2.92

Current License: CC BY-SA 4.0

13 events
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May 20, 2021 at 9:21 comment added Monti with the exported file .fbx I get every cube with its unique color as a material
May 12, 2021 at 15:25 comment added batFINGER Not sure if object color is exported to unity, can certainly export as a vertex color. As with object color only require one material to display vertex color.
May 12, 2021 at 15:20 history edited batFINGER CC BY-SA 4.0
added 559 characters in body
May 12, 2021 at 11:22 comment added Monti With only one material I'd loose the difference in color. Creating multiple colored voxels from a source or reference image is the key aspect of my program. Otherwise I'd just create blank voxels in untiy and recolour them there. @batFINGER
May 11, 2021 at 15:40 history edited batFINGER CC BY-SA 4.0
added 213 characters in body
May 11, 2021 at 15:30 history edited batFINGER CC BY-SA 4.0
added 461 characters in body
Apr 15, 2021 at 23:22 comment added Monti is there a way to run the script faster? I know it's a hell lot of calculation, but...
Apr 15, 2021 at 14:42 vote accept Monti
Apr 15, 2021 at 14:42 comment added Monti Thanks a lot mate, the script is running and burning my cpu. You even described your solution's path, thumbs up :)
Apr 15, 2021 at 10:48 history edited batFINGER CC BY-SA 4.0
added 6 characters in body
Apr 15, 2021 at 10:42 history edited batFINGER CC BY-SA 4.0
added 585 characters in body
Apr 15, 2021 at 10:37 history edited batFINGER CC BY-SA 4.0
added 585 characters in body
Apr 15, 2021 at 10:31 history answered batFINGER CC BY-SA 4.0