Timeline for Pixel to voxel in Blender 2.92
Current License: CC BY-SA 4.0
13 events
when toggle format | what | by | license | comment | |
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May 20, 2021 at 9:21 | comment | added | Monti | with the exported file .fbx I get every cube with its unique color as a material | |
May 12, 2021 at 15:25 | comment | added | batFINGER | Not sure if object color is exported to unity, can certainly export as a vertex color. As with object color only require one material to display vertex color. | |
May 12, 2021 at 15:20 | history | edited | batFINGER | CC BY-SA 4.0 |
added 559 characters in body
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May 12, 2021 at 11:22 | comment | added | Monti | With only one material I'd loose the difference in color. Creating multiple colored voxels from a source or reference image is the key aspect of my program. Otherwise I'd just create blank voxels in untiy and recolour them there. @batFINGER | |
May 11, 2021 at 15:40 | history | edited | batFINGER | CC BY-SA 4.0 |
added 213 characters in body
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May 11, 2021 at 15:30 | history | edited | batFINGER | CC BY-SA 4.0 |
added 461 characters in body
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Apr 15, 2021 at 23:22 | comment | added | Monti | is there a way to run the script faster? I know it's a hell lot of calculation, but... | |
Apr 15, 2021 at 14:42 | vote | accept | Monti | ||
Apr 15, 2021 at 14:42 | comment | added | Monti | Thanks a lot mate, the script is running and burning my cpu. You even described your solution's path, thumbs up :) | |
Apr 15, 2021 at 10:48 | history | edited | batFINGER | CC BY-SA 4.0 |
added 6 characters in body
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Apr 15, 2021 at 10:42 | history | edited | batFINGER | CC BY-SA 4.0 |
added 585 characters in body
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Apr 15, 2021 at 10:37 | history | edited | batFINGER | CC BY-SA 4.0 |
added 585 characters in body
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Apr 15, 2021 at 10:31 | history | answered | batFINGER | CC BY-SA 4.0 |