Timeline for How to get the updated rotation of an object during soft body physics simulation?
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Apr 7, 2021 at 16:43 | comment | added | Nathan | Soft body physics doesn't do object rotation-- the object rotation is literally unchanged by soft body physics, it's only deforming the mesh, same as say an armature mod. Copying rotation from VGs is a bad idea, as confirmed by batFINGER below. If you want to get some rotation of a soft body, copy position, damped track Y, then locked track Z three different vertex groups-- preferably, single vertices. | |
Apr 7, 2021 at 15:35 | history | edited | Amir | CC BY-SA 4.0 |
edited title
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Apr 7, 2021 at 15:33 | comment | added | Amir | @batFINGER Apparently the solution I posted does not work for soft bodies but works well for rigid bodies. I didn't think t would be necessary for me to make it explicit that I am doing soft body simulation. | |
Apr 7, 2021 at 14:38 | answer | added | batFINGER | timeline score: 1 | |
Apr 7, 2021 at 13:06 | history | edited | Amir | CC BY-SA 4.0 |
deleted 13 characters in body
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Apr 7, 2021 at 10:10 | comment | added | Amir | @batFINGER The Empty's rotation is not as random as I thought as the Z rotation is mostly around 0 but the X and Y rotation values seem pretty random (-180, 180) | |
Apr 7, 2021 at 5:22 | comment | added | batFINGER | Can you clarify (maybe visualize on another object) why the rotation values appear random. Could it be that the copy rotation constraint clamps its values to range (in degrees) of (-180, 180) ? | |
Apr 7, 2021 at 3:37 | history | edited | Amir | CC BY-SA 4.0 |
added 16 characters in body
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Apr 7, 2021 at 3:37 | comment | added | Amir | @RonJensen Yes, 2.92 | |
Apr 7, 2021 at 3:31 | comment | added | Ron Jensen | Assuming Blender 2.8/2.9? | |
Apr 7, 2021 at 3:22 | history | asked | Amir | CC BY-SA 4.0 |