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Apr 7, 2021 at 16:43 comment added Nathan Soft body physics doesn't do object rotation-- the object rotation is literally unchanged by soft body physics, it's only deforming the mesh, same as say an armature mod. Copying rotation from VGs is a bad idea, as confirmed by batFINGER below. If you want to get some rotation of a soft body, copy position, damped track Y, then locked track Z three different vertex groups-- preferably, single vertices.
Apr 7, 2021 at 15:35 history edited Amir CC BY-SA 4.0
edited title
Apr 7, 2021 at 15:33 comment added Amir @batFINGER Apparently the solution I posted does not work for soft bodies but works well for rigid bodies. I didn't think t would be necessary for me to make it explicit that I am doing soft body simulation.
Apr 7, 2021 at 14:38 answer added batFINGER timeline score: 1
Apr 7, 2021 at 13:06 history edited Amir CC BY-SA 4.0
deleted 13 characters in body
Apr 7, 2021 at 10:10 comment added Amir @batFINGER The Empty's rotation is not as random as I thought as the Z rotation is mostly around 0 but the X and Y rotation values seem pretty random (-180, 180)
Apr 7, 2021 at 5:22 comment added batFINGER Can you clarify (maybe visualize on another object) why the rotation values appear random. Could it be that the copy rotation constraint clamps its values to range (in degrees) of (-180, 180) ?
Apr 7, 2021 at 3:37 history edited Amir CC BY-SA 4.0
added 16 characters in body
Apr 7, 2021 at 3:37 comment added Amir @RonJensen Yes, 2.92
Apr 7, 2021 at 3:31 comment added Ron Jensen Assuming Blender 2.8/2.9?
Apr 7, 2021 at 3:22 history asked Amir CC BY-SA 4.0