Timeline for removing head from character mesh using another head mesh
Current License: CC BY-SA 4.0
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Apr 6, 2021 at 18:31 | comment | added | Blunder | I would convert the tris to quads (blender.stackexchange.com/a/5539/107598) and then delete one of the edge loops. That's a row of faces that goes around the neck. Hover the mouse over the head and press L to select the head and delete it. Then move the new head in position, join the objects (Ctrl+J), and fill the deleted edge loop between it and the body (blender.stackexchange.com/q/217892/107598). With the Smooth brush (Sculpt mode) you can smooth the transition. Just keep in mind the edit will mess up the UV maps (textures). | |
Apr 6, 2021 at 17:42 | answer | added | Modeler101 | timeline score: 0 | |
Apr 6, 2021 at 17:30 | comment | added | srek | How would I fill it up if I cut too much? I posted a close-up image of the heads stacked on top of each other showing the problem. | |
Apr 6, 2021 at 17:28 | history | edited | srek | CC BY-SA 4.0 |
added 393 characters in body
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Apr 6, 2021 at 14:37 | comment | added | Blunder | How dense are the meshes? If you cut too much you could fill it up if the meshes are not too dense. | |
Apr 6, 2021 at 2:11 | review | First posts | |||
Apr 6, 2021 at 4:07 | |||||
Apr 6, 2021 at 2:09 | history | asked | srek | CC BY-SA 4.0 |