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Apr 6, 2021 at 18:31 comment added Blunder I would convert the tris to quads (blender.stackexchange.com/a/5539/107598) and then delete one of the edge loops. That's a row of faces that goes around the neck. Hover the mouse over the head and press L to select the head and delete it. Then move the new head in position, join the objects (Ctrl+J), and fill the deleted edge loop between it and the body (blender.stackexchange.com/q/217892/107598). With the Smooth brush (Sculpt mode) you can smooth the transition. Just keep in mind the edit will mess up the UV maps (textures).
Apr 6, 2021 at 17:42 answer added Modeler101 timeline score: 0
Apr 6, 2021 at 17:30 comment added srek How would I fill it up if I cut too much? I posted a close-up image of the heads stacked on top of each other showing the problem.
Apr 6, 2021 at 17:28 history edited srek CC BY-SA 4.0
added 393 characters in body
Apr 6, 2021 at 14:37 comment added Blunder How dense are the meshes? If you cut too much you could fill it up if the meshes are not too dense.
Apr 6, 2021 at 2:11 review First posts
Apr 6, 2021 at 4:07
Apr 6, 2021 at 2:09 history asked srek CC BY-SA 4.0