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Mar 20, 2021 at 17:55 vote accept Michael Macha
Mar 19, 2021 at 22:29 answer added Rich Sedman timeline score: 4
Mar 19, 2021 at 22:10 comment added Michael Macha Thanks, but I'm using Linux Mint, so I wouldn't have been bothered by that.
Mar 19, 2021 at 22:09 comment added Rich Sedman Alright, so '//' and '///' have subtly different meanings... On Windows, '//' prefixes with the local path using the O/S file path delimiter (eg,'c:\users\rsedman\Desktop\' - ie, backslashes) and '///' does the same but forcing '/' as the path separator (eg, 'c:/users/rsedman/Desktop/...')
Mar 19, 2021 at 22:00 comment added Rich Sedman I've just re-tested this and I found I had to use '///' (instead of just '//') as a prefix or it didn't work!! Also, you're right - it's the Blender node that's doing the filename conversion on the string; I always thought it was the OSL side that was doing this.... this does mean that all strings are being interpreted this way!
Mar 19, 2021 at 21:42 comment added Michael Macha It seems I can use "//" in an input field to my OSL node, though! It simply doesn't work inside the script. This is very helpful. I can just make the file path a parameter on the shader. This way, it's handled by some other part of Blender.
Mar 19, 2021 at 20:12 comment added Michael Macha @RichSedman In the case of OSL-internal, it does not. I get an error-pink texture.
Mar 19, 2021 at 19:54 comment added Rich Sedman You can prefix the filename with ‘//‘ to indicate the directory of the current .blend file. Does that not work for your case?
Mar 19, 2021 at 19:19 history asked Michael Macha CC BY-SA 4.0