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Mar 16, 2021 at 16:20 history edited Gorgious CC BY-SA 4.0
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Mar 16, 2021 at 13:29 history edited mifth CC BY-SA 4.0
added 19 characters in body
Mar 16, 2021 at 13:27 comment added batFINGER Perfect candidate re blender.meta.stackexchange.com/questions/2790/…
Mar 16, 2021 at 13:25 history edited batFINGER
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Mar 16, 2021 at 13:13 comment added mifth Thank you a lot! All works fine!
Mar 16, 2021 at 12:48 answer added mifth timeline score: 6
Mar 16, 2021 at 12:32 history edited mifth CC BY-SA 4.0
deleted 186 characters in body
Mar 16, 2021 at 11:59 comment added mifth are you sure about float32? What if Blender Team will change it in future. May be I should leave float64?
Mar 16, 2021 at 11:58 comment added mifth Oh! You are right! I can create the attribute. But I cannot parse it with foreach_get/foreach_set I modified my question
Mar 16, 2021 at 11:57 history edited mifth CC BY-SA 4.0
deleted 59 characters in body
Mar 16, 2021 at 11:50 comment added scurest (btw I think using a float64 array is pointless cause Blender only stores float32s)
Mar 16, 2021 at 11:49 comment added scurest The attributes.new is the "right" way, what errors did you get? You use it like attributes['name'].data.foreach_get('vector', array). Other ways could be repurposing shape keys (if its a custom position).
Mar 16, 2021 at 11:41 history asked mifth CC BY-SA 4.0