Timeline for Python : Custom Attribute for Vertices
Current License: CC BY-SA 4.0
13 events
when toggle format | what | by | license | comment | |
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Mar 16, 2021 at 16:20 | history | edited | Gorgious | CC BY-SA 4.0 |
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Mar 16, 2021 at 13:29 | history | edited | mifth | CC BY-SA 4.0 |
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Mar 16, 2021 at 13:27 | comment | added | batFINGER | Perfect candidate re blender.meta.stackexchange.com/questions/2790/… | |
Mar 16, 2021 at 13:25 | history | edited | batFINGER |
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Mar 16, 2021 at 13:13 | comment | added | mifth | Thank you a lot! All works fine! | |
Mar 16, 2021 at 12:48 | answer | added | mifth | timeline score: 6 | |
Mar 16, 2021 at 12:32 | history | edited | mifth | CC BY-SA 4.0 |
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Mar 16, 2021 at 11:59 | comment | added | mifth | are you sure about float32? What if Blender Team will change it in future. May be I should leave float64? | |
Mar 16, 2021 at 11:58 | comment | added | mifth | Oh! You are right! I can create the attribute. But I cannot parse it with foreach_get/foreach_set I modified my question | |
Mar 16, 2021 at 11:57 | history | edited | mifth | CC BY-SA 4.0 |
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Mar 16, 2021 at 11:50 | comment | added | scurest | (btw I think using a float64 array is pointless cause Blender only stores float32s) | |
Mar 16, 2021 at 11:49 | comment | added | scurest |
The attributes.new is the "right" way, what errors did you get? You use it like attributes['name'].data.foreach_get('vector', array) . Other ways could be repurposing shape keys (if its a custom position).
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Mar 16, 2021 at 11:41 | history | asked | mifth | CC BY-SA 4.0 |