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Jun 18, 2022 at 15:06 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Feb 9, 2022 at 8:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Oct 9, 2021 at 22:00 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Mar 8, 2021 at 15:44 comment added Blunder Oh, there is a Multires modifier. That's the reason. I remember that I had that issue a few times in the past when I changed my mesh. Suddenly my character model had a huge spike.
Mar 8, 2021 at 15:39 answer added Blunder timeline score: 1
Mar 8, 2021 at 12:52 comment added anastaaas @Blunder Edited the post! The hole was small. I've deleted a face near to it before filling to make it bigger. If i remove Multires modifier and add it again, the rough spot disappears. Maybe i should just sculpt it again and forget about this ugly place? :D
Mar 8, 2021 at 12:49 history edited anastaaas CC BY-SA 4.0
Added a screenshot in edit mode.
Mar 7, 2021 at 19:58 history edited Duarte Farrajota Ramos CC BY-SA 4.0
Remove extraneous text
Mar 7, 2021 at 17:21 comment added Blunder How big was the hole? If you filled it with the 'F' key there might be now a big N-gon that you can smooth out. In Edit mode, hit '3' for face selection mode and select the ugly spot, then you will see if there is one big face. Delete it, and fill the hole with Ctrl+F, Grid fill. This respects the edge loops. If this doesn't help then add a screenshot of the spot in edit mode.
Mar 7, 2021 at 16:33 review First posts
Mar 7, 2021 at 19:58
Mar 7, 2021 at 16:27 history asked anastaaas CC BY-SA 4.0