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added 2 characters in body
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Rich Sedman
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From the properties panel to the right of the viewport in your screenshot, the mesh is rotated 90 degrees around the X axis. The dimensions are showshown as local to the object, so what you’re seeing in the scene is the object after the rotation. Rotating around X will effectively swap the Y and Z dimensions - so ‘Y’ is the height of the figure.

From the properties panel to the right of the viewport in your screenshot, the mesh is rotated 90 degrees around the X axis. The dimensions are show as local to the object so what you’re seeing in the scene is the object after the rotation. Rotating around X will effectively swap the Y and Z dimensions - so ‘Y’ is the height of the figure.

From the properties panel to the right of the viewport in your screenshot, the mesh is rotated 90 degrees around the X axis. The dimensions are shown as local to the object, so what you’re seeing in the scene is the object after the rotation. Rotating around X will effectively swap the Y and Z dimensions - so ‘Y’ is the height of the figure.

Source Link
Rich Sedman
  • 45.2k
  • 2
  • 109
  • 233

From the properties panel to the right of the viewport in your screenshot, the mesh is rotated 90 degrees around the X axis. The dimensions are show as local to the object so what you’re seeing in the scene is the object after the rotation. Rotating around X will effectively swap the Y and Z dimensions - so ‘Y’ is the height of the figure.