Timeline for Can Blender be used to send to a factory to create silicone products (mass production)?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Sep 1, 2021 at 17:31 | vote | accept | Jeremy McCloud | ||
Mar 11, 2021 at 18:13 | comment | added | TheLabCat | I guess I don’t really either, but 3-D systems used to accept STL files before they went down. And no, they didn’t go down because of what format they accepted. Really, honest. | |
Mar 11, 2021 at 18:12 | comment | added | PGmath | Blender does export to STL. But STL is a mesh format, not a parametric solid. This hugely depends on how OP intends to manufacture the parts and what volumes are meant by "mass production", but I don't know of any manufacturers which would take a mesh as reference. | |
Mar 11, 2021 at 17:51 | comment | added | TheLabCat | OK well, my bad. But Blender does export to STL, right? | |
Mar 11, 2021 at 17:49 | comment | added | PGmath | Your first sentence is not really correct. There is a huge difference between how geometry is represented for graphics and manufacturing. In Blender a model is a collection of vertices/edges/faces. In CAD a model is a parametric body, i.e. a series of features (extrude, cut, revolve, sweep, etc.). While you can ensure a model in Blender is manifold and thus can be used to represent a solid, it is still a collection of flat faces so truly curved surfaces are not possible. All manufacturers I have worked with (including for 3D printing) want STEP or parasolid files which are of the latter type. | |
Feb 26, 2021 at 22:12 | comment | added | TheTrueJard | Just a side note for the third point, it may be helpful to use flat shading instead of smooth shading to ensure you’re viewing the object as it will appear when produced (since, of course, you can’t use fake normals on a real object). | |
Feb 26, 2021 at 19:25 | history | answered | TheLabCat | CC BY-SA 4.0 |