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czane
  • 141
  • 4

Solved via Mr Zak solution:

I'd try to apply scale for the moon object (object mode > ctrl+a), then in edit mode recalculate normals. It looks to be the reason for difference in shading in viewport

WHAT DONE:

Changed Scale

Recalculated normals

enter image description here

Solved via Mr Zak solution:

I'd try to apply scale for the moon object (object mode > ctrl+a), then in edit mode recalculate normals. It looks to be the reason for difference in shading in viewport

Solved via Mr Zak solution:

I'd try to apply scale for the moon object (object mode > ctrl+a), then in edit mode recalculate normals. It looks to be the reason for difference in shading in viewport

WHAT DONE:

Changed Scale

Recalculated normals

enter image description here

Post Undeleted by czane
Post Deleted by czane
Source Link
czane
  • 141
  • 4

Solved via Mr Zak solution:

I'd try to apply scale for the moon object (object mode > ctrl+a), then in edit mode recalculate normals. It looks to be the reason for difference in shading in viewport