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Sep 1, 2021 at 11:30 comment added John Arnold Thanks but .I find that MUCH more difficult to do. More difficult than pressing the E key and the the key for the axis I want.
Sep 1, 2021 at 8:49 comment added moonboots Most of the time I use the shortcuts, but if you use the extrude icon you can still press the axis you want while dragging the yellow gizmo
Sep 1, 2021 at 8:44 comment added John Arnold Yes but I was (trying to) select an axis after selecting extrude from the (edit mode) icon which doesn't seem to allow selection of an axis BUT pressing E (for extrude) then then the axis (X, Y or Z) DOES. A bit tricky. Do keyboard commands often work differenetly from selecting a 'command' via an icon?
Sep 1, 2021 at 3:49 comment added moonboots when you extrude (E) you can stipulate the direction with X, Y or Z if this is what you're asking
Aug 31, 2021 at 23:34 comment added John Arnold Next morning. OK YES you can change the direction when extruding (using LMB) but can you FORCE the extrude to go along ONE AXIS ONLY (my eye hand co-ordination is not wonderful)?
Aug 31, 2021 at 12:03 comment added John Arnold NO my 'problem' is not 'here'. I don't want multiple directions just one direction but changing consider the letter L. The bottom leg changes directions from the horizontal to the vertical. Maybe the axis can be stipulated when extruding. Sorry its late and run out of time to check. Will have a look in the morning.
Aug 31, 2021 at 9:43 comment added moonboots could you please edit and show an example in your original question? The problem with curves is that you can't create multiple directions (a vertex can't be connected to more than 2 vertices), is it your problem here? It doesn't seem to be the case in your original question
Aug 31, 2021 at 9:30 comment added John Arnold Thanks but do I need to add a new vertex (and extrude it) at every change in 'direction (on the X, Y axis in my model) or can a single added vertex by made to extrude for a set distance and then extrude in a different direction. The first image in the tuition above for using vertex extrusion shows a 'line' going in a number of different directions
Aug 31, 2021 at 9:12 comment added moonboots you can always move the parts you want, also you can fatten/shrink your pipe, etc... you need to give it a try and you'll see the advantages and limitations I guess
Aug 31, 2021 at 9:07 comment added John Arnold Well consider the letter E as docks and that each leg is wide (actually my docks have the appearance of the letter from overhead). For this example (of learning) I want to add 'pipes' (say) all around the periphery of E and I was thinking that I need to know how long each leg is allowing for the fact that the 'line' will be expanded into a pipe shape later and also allowing for clearance at the 'corners'. What if I make each part (between the bends ) the wrong length, is there a method to change the length of each 'leg' a a later time. Also how to change direction for the extrusion.
Aug 31, 2021 at 4:13 comment added moonboots "how to get the lengths of the pipe to 'fit' around the docks", I'm not sure to understand where is the difficulty, maybe elaborate?
Aug 31, 2021 at 3:45 comment added John Arnold Thanks. With my limited knowledge of Blender and looking at the different ways I am thinking I would use the Vertex Extrusion method as it seems to me to be the easiest the 'wrap the 'pipe' around corners on the fly and correctly follow the sides of the docks.- I am wondering how to get the lengths of the pipe to 'fit' around the docks and the vertex extrusion appears to be the easiest way. Please tell me
Aug 27, 2021 at 13:05 history edited moonboots CC BY-SA 4.0
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Feb 4, 2021 at 16:29 history edited moonboots CC BY-SA 4.0
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Jan 31, 2021 at 19:12 history edited moonboots CC BY-SA 4.0
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Jan 31, 2021 at 18:35 history edited moonboots CC BY-SA 4.0
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Jan 31, 2021 at 18:29 history answered moonboots CC BY-SA 4.0