Timeline for How would I simulate a jellyfish on the ground?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jan 15, 2015 at 3:05 | comment | added | gandalf3 | Depending on how you want it to "squish", you might want to try using cloth simulation instead of soft body simulation. See blender.stackexchange.com/q/1425/599 | |
Dec 17, 2014 at 2:58 | comment | added | J Sargent | This may be off topic because this question is too localized in its current form and is unlikely to be applicable outside of a very narrow context. Consider broadening the scope of this question in order to make it more useful for future users of the site. | |
Dec 15, 2014 at 7:37 | comment | added | Jaroslav Jerryno Novotny | Yes it is only a matter of tweaking the settings. Go with softbody though. Fiddle with the edge spring values and bending under Soft Body Edges, also enable Stiff Quads. | |
Dec 15, 2014 at 7:17 | history | tweeted | twitter.com/#!/StackBlender/status/544390651660750849 | ||
S Dec 14, 2014 at 20:12 | history | suggested | brasshat | CC BY-SA 3.0 |
Chiefly spelling.
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Dec 14, 2014 at 19:06 | review | Suggested edits | |||
S Dec 14, 2014 at 20:12 | |||||
Dec 14, 2014 at 18:16 | history | asked | Gunslinger | CC BY-SA 3.0 |