Timeline for Apply a given number of extrusions randomly on a rectangular mesh keeping the same area size
Current License: CC BY-SA 4.0
14 events
when toggle format | what | by | license | comment | |
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Jan 15, 2021 at 14:22 | vote | accept | ttsesm | ||
Jan 13, 2021 at 15:00 | history | tweeted | twitter.com/StackBlender/status/1349370651451285505 | ||
Jan 12, 2021 at 13:38 | answer | added | batFINGER | timeline score: 2 | |
Jan 12, 2021 at 11:10 | comment | added | ttsesm | As of now I do not see any issue on having ngons (I guess ideally having triangles or quads might be better but that's my intuition), as a post process I will be applying some subdivision but I do not think ngons will cause a problem on that. | |
Jan 12, 2021 at 10:45 | comment | added | batFINGER | Are ngons Ok..? | |
Jan 12, 2021 at 10:02 | comment | added | ttsesm | @batFINGER I've added some random examples of what I want my output to be by giving a random number of extrudes to be applied in the initial room. The new extruded area should not be smaller than a given value so that as I said not to get slim and long extrudes while the total area of the room should stay approx. close to the initial one. | |
Jan 12, 2021 at 9:56 | history | edited | ttsesm | CC BY-SA 4.0 |
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Jan 12, 2021 at 2:55 | comment | added | batFINGER | To clarify somewhat could you please add an example of what some random extruded variations would look like? | |
Jan 11, 2021 at 13:48 | comment | added | ttsesm | Why you say that? In principle I need to figure out how to extrude parts of the wall and transform others so that I create "corridors" but I keep the floor area fixed and if possible to do that in an efficient way. | |
Jan 11, 2021 at 13:42 | comment | added | Gorgious | Oh okay thanks, I thought that was generated with the nodes. May be a bit too specialized to be answered in a single question though | |
Jan 11, 2021 at 13:35 | comment | added | ttsesm | Added the code to recreate the mesh, the nodes are coming from the VI-Suite addon which I use afterwards to apply some lighting simulation, but they are irrelevant with the creation of the room. Once you have the complete mesh you can just feed them to the addon input. | |
Jan 11, 2021 at 13:33 | history | edited | ttsesm | CC BY-SA 4.0 |
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Jan 11, 2021 at 12:25 | comment | added | Gorgious | Hello, could you specify where these nodes come from ? | |
Jan 11, 2021 at 11:02 | history | asked | ttsesm | CC BY-SA 4.0 |