Figures with a recurrent shape that pivots around a center are easily generated with the spin tool in the edit mode of the 3D viewport. However, since it seems like you might benefit from "editability" of the shape I would suggest a different approach.
- Mirror a cube and model a single gear tooth.
- Add an Array modifier to the object.
- Set its count to 14.
- Add an empty object where you want the center of the gear
- Rotate this empty by 360/14 (Blender will automatically calculate the outcome of that fraction)
- Set the array only to "Object Offset" and select the empty.
The result should be as followslook like this: