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susu
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UseIf you are using a mesh for the two different backgrounds"skybox", all you need to do is make the material visible to camera, but transparent for all other rays. A light path node is used as mix factor in a mix shader node for this.

Then use a normal environment texture in the world. Then

enter image description here

If you have a real skybox texture then use it on the world as enviroment along with another texture to light the scene, and use a light path node to control the visibility. The camera will see one background, but the scene will be lit by the other.

Use the two different backgrounds as environment texture. Then use a light path node to control the visibility. The camera will see one background, but the scene will be lit by the other.

If you are using a mesh for the "skybox", all you need to do is make the material visible to camera, but transparent for all other rays. A light path node is used as mix factor in a mix shader node for this.

Then use a normal environment texture in the world.

enter image description here

If you have a real skybox texture then use it on the world as enviroment along with another texture to light the scene, and use a light path node to control the visibility. The camera will see one background, but the scene will be lit by the other.

Source Link
susu
  • 14.2k
  • 3
  • 26
  • 48

Use the two different backgrounds as environment texture. Then use a light path node to control the visibility. The camera will see one background, but the scene will be lit by the other.