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lemon
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From Blender 2.91, there is now a "compound parent" shape option dedicated to this kind of shape (with concavities):

enter image description here

You can find its description from the release page here.

And in the documentation:

Compound Parent

Takes the collision shapes from the object’s children and combines them.

This makes it possible to create concave shapes from primitive shapes.

This usually results in a faster simulation than the Mesh collision shape while also being generally more stable.

The file below is the demo from David Vogel (all credits to him):

enter image description here

From Blender 2.91, there is now a "compound parent" shape option dedicated to this kind of shape (with concavities):

enter image description here

You can find its description from the release page here.

And in the documentation:

Compound Parent

Takes the collision shapes from the object’s children and combines them.

This makes it possible to create concave shapes from primitive shapes.

This usually results in a faster simulation than the Mesh collision shape while also being generally more stable.

The file below is the demo from David Vogel (all credits to him):

From Blender 2.91, there is now a "compound parent" shape option dedicated to this kind of shape (with concavities):

enter image description here

You can find its description from the release page here.

And in the documentation:

Compound Parent

Takes the collision shapes from the object’s children and combines them.

This makes it possible to create concave shapes from primitive shapes.

This usually results in a faster simulation than the Mesh collision shape while also being generally more stable.

The file below is the demo from David Vogel (all credits to him):

enter image description here

Source Link
lemon
  • 60.8k
  • 3
  • 68
  • 141

From Blender 2.91, there is now a "compound parent" shape option dedicated to this kind of shape (with concavities):

enter image description here

You can find its description from the release page here.

And in the documentation:

Compound Parent

Takes the collision shapes from the object’s children and combines them.

This makes it possible to create concave shapes from primitive shapes.

This usually results in a faster simulation than the Mesh collision shape while also being generally more stable.

The file below is the demo from David Vogel (all credits to him):