Timeline for Is there a way to morph between two different shapes made with shader nodes
Current License: CC BY-SA 4.0
6 events
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Dec 20, 2020 at 0:04 | review | Close votes | |||
Dec 20, 2020 at 20:29 | |||||
Nov 12, 2020 at 8:54 | comment | added | Gorgious | Multiply the displacement of shape A by fac and the displacement of shape B by (1 - fac) and add the two. You can also use a map range node or a RGB curves if you want non-linear interpolation. Please share your node tree :) (At least the part right before the displacement output) | |
Nov 12, 2020 at 0:36 | comment | added | Rich Sedman | This depends on how you are producing your star - can you update your question to include an image of your material nodes? | |
Nov 11, 2020 at 23:41 | comment | added | Fjoersteller | Ehm, I seem to have misunderstood your question. I'm not sure at all you can use shapekeys for that, so never mind. (sorry) | |
Nov 11, 2020 at 23:34 | comment | added | Fjoersteller | I would use the Shrinkwrap Modifier and Shapekeys for that. Searching/googling for "shapekeys" and "morphing" should yield multiple usable results. Here is one for example. | |
Nov 11, 2020 at 22:37 | history | asked | BiggityBoys | CC BY-SA 4.0 |