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Dec 20, 2020 at 0:04 review Close votes
Dec 20, 2020 at 20:29
Nov 12, 2020 at 8:54 comment added Gorgious Multiply the displacement of shape A by fac and the displacement of shape B by (1 - fac) and add the two. You can also use a map range node or a RGB curves if you want non-linear interpolation. Please share your node tree :) (At least the part right before the displacement output)
Nov 12, 2020 at 0:36 comment added Rich Sedman This depends on how you are producing your star - can you update your question to include an image of your material nodes?
Nov 11, 2020 at 23:41 comment added Fjoersteller Ehm, I seem to have misunderstood your question. I'm not sure at all you can use shapekeys for that, so never mind. (sorry)
Nov 11, 2020 at 23:34 comment added Fjoersteller I would use the Shrinkwrap Modifier and Shapekeys for that. Searching/googling for "shapekeys" and "morphing" should yield multiple usable results. Here is one for example.
Nov 11, 2020 at 22:37 history asked BiggityBoys CC BY-SA 4.0