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added 14 characters in body
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moonboots
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You can do it this way: Texture Coordinate (Object output) > Mapping > Gradient Texture (Radial mode) > ColorRamp > (that begins and ends with the same color) > Emission > Material Output. To make the color spin, use the Mapping Z Rotation value:

enter image description here

You can do it this way: Texture Coordinate (Object output) > Mapping > Gradient Texture > ColorRamp > Emission > Material Output. To make the color spin, use the Mapping Z Rotation value:

enter image description here

You can do it this way: Texture Coordinate (Object output) > Mapping > Gradient Texture (Radial mode) > ColorRamp (that begins and ends with the same color) > Emission > Material Output. To make the color spin, use the Mapping Z Rotation value:

enter image description here

Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

You can do it this way: Texture Coordinate (Object output) > Mapping > Gradient Texture > ColorRamp > Emission > Material Output. To make the color spin, use the Mapping Z Rotation value:

enter image description here